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path: root/src/gallium/state_trackers/g3dvl
AgeCommit message (Expand)Author
2008-10-04g3dvl: Ignore client flush requests unless entire frame is buffered.Younes Manton
2008-10-04g3dvl: Bad semantic index in shader decl.Younes Manton
2008-09-13g3dvl: Fix field coded block copy.Younes Manton
2008-09-12g3dvl: Implement surface sync functions.Younes Manton
2008-09-12g3dvl: Fullscreen fixes. Respect src & dst coords during scaling, clear FB.Younes Manton
2008-09-12g3dvl: Update softlinks to nouveau winsys files, related fixes.Younes Manton
2008-09-07g3dvl: Zero-block optimization.Younes Manton
2008-09-07g3dvl: Define texcoords seperately for luma, Cb, Cr textures.Younes Manton
2008-09-07g3dvl: Define block texcoords for each vertex instead of reusing pos.Younes Manton
2008-09-01g3dvl: Use consistent variable names.Younes Manton
2008-09-01g3dvl: Use one VB for all MBs, sort MBs at flush to determine placement.Younes Manton
2008-09-01g3dvl: Some clean ups.Younes Manton
2008-09-01g3dvl: Inline hint for relatively small, frequently called functions.Younes Manton
2008-09-01g3dvl: Re-enable buffer rotation, disable high quality 420->444 conversion.Younes Manton
2008-08-28g3dvl: Buffer the entire frame before rendering.Younes Manton
2008-08-18g3dvl: Use rotating buffers to avoid waiting for map().Younes Manton
2008-08-16g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.Younes Manton
2008-08-16g3dvl: Merged tgsi/util and tgsi/exec moved some headers around.Younes Manton
2008-08-03g3dvl: Temporarily disable IDCT.Younes Manton
2008-07-30g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering.Younes Manton
2008-07-23nv all: Copy shader tokens on create, free on delete.Younes Manton
2008-07-22g3dvl: Add Nouveau winsys, libdriclient.Younes Manton
2008-07-20g3dvl: Fix some memory leaks in the winsys.Younes Manton
2008-07-06g3dvl: IDCT part 1.Younes Manton
2008-07-06g3dvl: Round surfaces up to POT, use src rect when outputting surfaces.Younes Manton
2008-06-30g3dvl: Use block and stride instead of cpp and pitch.Younes Manton
2008-06-30g3dvl: Simplify shader code.Younes Manton
2008-06-30g3dvl: Support for field and frame based MC for progressive pictures.Younes Manton
2008-06-30g3dvl: Work around SP tex cache bug, specify resource usage flags.Younes Manton
2008-06-30g3dvl: Get rid of some Valgrind errors.Younes Manton
2008-06-08g3dvl: Reduce number of input vert streams by copying, reusing in shaders.Younes Manton
2008-06-08Initial commit for g3dvl.Younes Manton