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brw_eu.h
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Author
2009-04-17
i915: fix broken indirect constant buffer reads
Brian Paul
2009-04-16
i965: implement relative addressing for VS constant buffer reads
Brian Paul
2009-04-14
i965: fix VS constant buffer reads
Brian Paul
2009-04-14
i965: checkpoint commit: VS constant buffers
Brian Paul
2009-04-03
i965: added brw_same_reg()
Brian Paul
2009-04-03
i965: added new brw_dp_READ_4() function
Brian Paul
2009-03-13
i965: more register number assertions
Brian Paul
2009-03-06
i965: bump up BRW_EU_MAX_INSN
Brian Paul
2009-02-13
i965: rewrite the code for handling shader subroutine calls
Brian Paul
2009-01-05
i965: implement OPCODE_TRUNC (round toward zero) on vertex path.
Brian Paul
2009-01-01
i965: comments, clean-ups, re-order some functions
Brian Paul
2008-11-05
i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.
Gary Wong
2008-10-31
i965: support destination horiz strides in align1 access mode.
Gary Wong
2008-06-21
replace __inline and __inline__ with INLINE macro
Brian Paul
2008-04-25
[i965] short immediate values must be replicated to both halves of the dword
Keith Packard
2008-01-29
i965: new integrated graphics chipset support
Xiang, Haihao
2007-12-29
fix fd.o bug #13847
Zou Nan hai
2007-09-30
fragment shader function call fix, gl_FragCoord fix
Zou Nan hai
2007-09-29
support continue, fix conditional
Zou Nan hai
2007-06-21
support branch and loop in pixel shader
Zou Nan hai
2007-04-12
Initial 965 GLSL support
Zou Nan hai
2007-02-23
Update DRI drivers for new glsl compiler.
Brian
2007-01-06
i965: Avoid branch instructions while in single program flow mode.
Eric Anholt
2006-08-09
Add Intel i965G/Q DRI driver.
Eric Anholt