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intel_clear.c
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Author
2009-09-01
intel: use BUFFER_BITS_COLOR
Brian Paul
2009-09-01
intel: trim down #includes
Brian Paul
2009-09-01
intel: use _mesa_meta_clear(), it's a bit faster
Brian Paul
2009-08-30
intel: use more efficient loop over buffers
Brian Paul
2009-07-15
intel/radeon: add common metaops code.
Dave Airlie
2009-07-14
intel: Fix ClearDepth to not be affected by DepthRange.
Eric Anholt
2009-07-14
intel: Flag _NEW_ARRAY state when doing array object binding in clears.
Eric Anholt
2009-06-19
intel: Fix glClear behavior versus display lists.
Eric Anholt
2009-06-15
intel: fix (cosmetic) typo flag used twice
Roland Scheidegger
2009-06-09
intel: Base tri clearing depth on Y tiling, not IS_I965().
Eric Anholt
2009-05-14
intel: Use FRONT_AND_BACK for StencilOp as well.
Eric Anholt
2009-05-14
intel: Use GL_FRONT_AND_BACK for stencil clearing.
Eric Anholt
2009-05-13
intel: create a private gl_array_object for intel_clear_tris(), fix bug 21638
Brian Paul
2009-04-18
intel: #include polygon.h to silence warning
Brian Paul
2009-04-18
intel: Handle ARB_vertex_buffer_object state in intel_clear_tris().
Michel Dänzer
2009-04-17
intel: make sure polygon mode is set properly in intel_clear_tris()
Brian Paul
2009-03-02
mesa: remove unused AUX buffers
Brian Paul
2009-02-20
intel: fix datatype typo, s/GLboolean/GLuint/
Brian Paul
2009-02-17
intel: Fix tri clear to do FBO color attachments as well.
Eric Anholt
2009-02-11
Fix an i965 assertion failure on glClear()
Robert Ellison
2009-02-09
i965: need to disable current shader, if any, in intel_clear_tris()
Brian Paul
2009-02-02
i965: Delete old metaops code now that there are no remaining consumers.
Eric Anholt
2009-02-02
intel: replace custom metaops clear with generic.
Eric Anholt
2009-01-30
intel: If we're doing a depth clear with tris, do color with it.
Eric Anholt
2009-01-26
intel: move glClear-related code into new intel_clear.c file
Brian Paul