Age | Commit message (Expand) | Author |
2007-09-03 | nouveau: separate modelview and projection matrix updates | Patrice Mandin |
2007-08-31 | nouveau: add hw-dependent function to update modelview*projection matrix | Patrice Mandin |
2007-08-15 | nouveau: Always render offscreen, emulate front buffer rendering. | Ben Skeggs |
2007-06-29 | nouveau: match drm changes (0.0.7) | Ben Skeggs |
2007-06-29 | nouveau: NV30_TCL viewport/scissor fixes | Ben Skeggs |
2007-02-06 | nouveau: a couple of NV3x fixes | Ben Skeggs |
2007-01-30 | nouveau: argh | Ben Skeggs |
2007-01-30 | nouveau: misc NV40 fixes | Ben Skeggs |
2007-01-30 | nouveau: NV40 glClipPlane support. | Ben Skeggs |
2007-01-28 | nouveau: fix nv30 line width | Ben Skeggs |
2007-01-23 | nouveau: allow for card-specific shader infos to be kept | Ben Skeggs |
2007-01-23 | nouveau: unbreak nv40 | Ben Skeggs |
2007-01-21 | nouveau: Fixes for nv30. | Jeremy Kolb |
2007-01-15 | nouveau: Implement much of the fog handling. | Carlos MartÃn Nieto |
2007-01-02 | Update spot light params | Patrice Mandin |
2006-12-24 | nouveau: Kill some compile warnings. | Ben Skeggs |
2006-12-23 | nouveau: maintain numClipRects/pClipRects in context. | Ben Skeggs |
2006-12-23 | nouveau: Don't fill nrb->dPriv for private buffers | Ben Skeggs |
2006-12-23 | nouveau: get 16bpp working | Ben Skeggs |
2006-12-14 | 0x4497 doesn't have NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE | Ben Skeggs |
2006-12-14 | Some more voodoo to get 3D going with a minimal initial context. | Ben Skeggs |
2006-12-08 | Update spot light params also for nv20 and nv30 | Patrice Mandin |
2006-12-08 | state cache is automagically flushed on a normal BEGIN_RING_SIZE | Ben Skeggs |
2006-12-08 | Implement a simple nv30Clear, and make sure we get a nouveau_renderbuffer | Ben Skeggs |
2006-12-08 | Some work on buffer handling, most likely not entirely correct and | Ben Skeggs |
2006-11-25 | Incomplete shader stuff, should mostly work for NV40. Other cards, not so | Ben Skeggs |
2006-11-25 | fix scissor | Ben Skeggs |
2006-11-24 | nv10,nv20,nv30: send correct values for spot light direction X,Y,Z and | Patrice Mandin |
2006-11-21 | nv10,nv20,nv30: color light components renamed from a,b,c to r,g,b | Patrice Mandin |
2006-11-21 | Remaining state cache changes | Stephane Marchesin |
2006-11-21 | Add the state caching mechanism. It seems to work, from what I can see. | Stephane Marchesin |
2006-11-21 | More state. | Jeremy Kolb |
2006-11-19 | Don't bother touching lighting stuff if shaders are in use | Ben Skeggs |
2006-11-19 | Fix nv30LineWidth, hw expects a ubyte. | Ben Skeggs |
2006-11-19 | Stupid bug.. | Ben Skeggs |
2006-11-18 | More state functions | Stephane Marchesin |
2006-11-18 | Add nv20_state.c ; hook nv10_state.c into the build ; do the renaming | Stephane Marchesin |
2006-11-16 | jkolb pointed out that face can also be FRONT_AND_BACK. Added stencil funcs | Ben Skeggs |
2006-11-16 | Add nv30InitStateFuncs | Ben Skeggs |
2006-11-11 | fix typo | Ben Skeggs |
2006-11-11 | Fill in nv30PointSize and nv30Viewport. | Jeremy Kolb |
2006-11-11 | Add the GL_LIGHING enable | Stephane Marchesin |
2006-11-11 | Some work on nv30 state, heavily based on jkolb's work | Stephane Marchesin |