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r300_render.c
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Author
2005-02-03
Removing some trash and disabling fog fallback as it seem its causing more ha...
Aapo Tahkola
2005-02-03
Changing vb code to handle inputs correctly.
Aapo Tahkola
2005-02-03
Get vertex programs supplied by the user work properly with immediate mode - ...
Vladimir Dergachev
2005-02-03
Get Polygon offset fill to work.
Vladimir Dergachev
2005-02-02
Changed parts of r300_setup_routing to use WARN_ONCE.
Aapo Tahkola
2005-02-01
Vertex programs work now with some restrictions. I expect arbvptorus to work
Aapo Tahkola
2005-02-01
Make WARN_ONCE messages more informative.
Vladimir Dergachev
2005-01-31
Add magic sequence to prevent ClearBuffer from locking up.
Vladimir Dergachev
2005-01-31
Use SecondaryColorPtr, not ColorPtr[1] (the latter is NULL).
Vladimir Dergachev
2005-01-28
Add basic sceleton for vertex programs + some other fixes
Aapo Tahkola
2005-01-22
Properly configure routing - based on advice by Keith Whitwell.
Vladimir Dergachev
2005-01-15
On the way to getting stencil working.
Vladimir Dergachev
2005-01-15
On the way to getting stencil and texture formats working.
Vladimir Dergachev
2005-01-11
Mipmapping and other texture filters now work.
Aapo Tahkola
2005-01-11
Switch back to using immediate mode code - use of AGP space is interfering wi...
Vladimir Dergachev
2005-01-11
Move the few definitions from r300_lib.h still in use to r300_emit.h.
Vladimir Dergachev
2005-01-10
Bring vertex buffer code up to date..
Vladimir Dergachev
2005-01-10
For some reason we need r300Flush when using textures. Perhaps the problem is
Vladimir Dergachev
2005-01-10
Clean up the code and make it unnecessary to issue extra calls to Setup*Shaders
Vladimir Dergachev
2005-01-09
Port EmitPixelShader from cmdbuf.c to SetupPixelShader in state.c.
Vladimir Dergachev
2005-01-09
Implement a more elaborate hashing scheme for texture formats. Still not perf...
Vladimir Dergachev
2005-01-06
Added GL_POLYGON primitive. Single primitive between glBegin()/glEnd() now wo...
Ben Skeggs
2005-01-05
Reduce the amount of debug output, while still printing important messages.
Vladimir Dergachev
2005-01-05
Play a little bit with texture formats.
Vladimir Dergachev
2005-01-04
Port code from r200 that implements color blending. Seems to work.
Vladimir Dergachev
2005-01-04
Unify rendering of textured and non-textured primitives.
Vladimir Dergachev
2005-01-04
Major code restructuring:
Vladimir Dergachev
2005-01-03
Add structs describing vertex and pixel shader state to r300_state.
Vladimir Dergachev
2005-01-03
Turns out I left flat primitives in vertex buffer mode. Switch them back to i...
Vladimir Dergachev
2005-01-03
Enable code to compute other constants that were used by R200 code.
Vladimir Dergachev
2005-01-03
Port texture allocation code from R200.
Vladimir Dergachev
2005-01-02
Cleanup !
Vladimir Dergachev
2005-01-02
I think I fixed the lockups issue.
Vladimir Dergachev
2005-01-02
Get textures to work with NeHe lesson06.
Vladimir Dergachev
2004-12-31
Qualify the magic 20B0 register as SE_VTE_CNTL similar to R200. Looks like di...
Vladimir Dergachev
2004-12-31
Add texture drawing code. Note: it is broken at the moment and is disabled in...
Vladimir Dergachev
2004-12-30
Rework slightly r300_get_primitive_type - make it clearer and more compact..
Vladimir Dergachev
2004-12-30
Update vertex buffer code (still does not work properly..)
Vladimir Dergachev
2004-12-30
Update to recent r300_lib.
Vladimir Dergachev
2004-12-30
Hooked up projection matrix - the gears actually rotate !
Vladimir Dergachev
2004-12-30
Restructure code.
Vladimir Dergachev
2004-12-29
Rearrange code so we don't dump state as often.
Vladimir Dergachev
2004-12-29
Get most primitives working using immediate mode.
Vladimir Dergachev
2004-12-29
Bring in latest revision of r300_lib.
Vladimir Dergachev
2004-12-27
Implement rendering of (flat color) QUAD primitives as an experiment.
Vladimir Dergachev
2004-12-26
Expose primitive types being rendered, in preparation to implement fixed pipe...
Vladimir Dergachev
2004-11-02
No visible changes, but commit the groundwork for further experiments:
Nicolai Haehnle