Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-02-03 | Removing some trash and disabling fog fallback as it seem its causing more ↵ | Aapo Tahkola | |
harm than good. Tuxracer should now work at least with vbs. Fix for vb colorbuffer clear bug is underway... | |||
2005-02-03 | Changing vb code to handle inputs correctly. | Aapo Tahkola | |
2005-02-03 | Get vertex programs supplied by the user work properly with immediate mode - ↵ | Vladimir Dergachev | |
vertex buffer mode worked by accident. Fix alu_offset in SINGLE_TEXTURE_PIPELINE. | |||
2005-02-03 | Get Polygon offset fill to work. | Vladimir Dergachev | |
Make WARN_ONCE message more informative. | |||
2005-02-02 | Changed parts of r300_setup_routing to use WARN_ONCE. | Aapo Tahkola | |
2005-02-01 | Vertex programs work now with some restrictions. I expect arbvptorus to work | Aapo Tahkola | |
correctly when normals are delivered. Please note that some programs only start in vb mode as there is something wrong in immediate mode vb code. | |||
2005-02-01 | Make WARN_ONCE messages more informative. | Vladimir Dergachev | |
2005-01-31 | Add magic sequence to prevent ClearBuffer from locking up. | Vladimir Dergachev | |
Change Polygon.OffsetFill from fallback to warn once. Quake demo now works, modulo texture rendering issues due to absent pixel shader pipeline. | |||
2005-01-31 | Use SecondaryColorPtr, not ColorPtr[1] (the latter is NULL). | Vladimir Dergachev | |
This fixes segfault in tuxracer-demo. It locks up after this though. | |||
2005-01-28 | Add basic sceleton for vertex programs + some other fixes | Aapo Tahkola | |
2005-01-22 | Properly configure routing - based on advice by Keith Whitwell. | Vladimir Dergachev | |
2005-01-15 | On the way to getting stencil working. | Vladimir Dergachev | |
2005-01-15 | On the way to getting stencil and texture formats working. | Vladimir Dergachev | |
Looks like the matter of texture formats is a lot simpler, with the wrong display in quake explained by the fact that we are not handling texture combine modes. | |||
2005-01-11 | Mipmapping and other texture filters now work. | Aapo Tahkola | |
Beaware that R300_TX_MIN_FILTER_MASK might be incorrect because i havent been able to confirm that all filters operate correctly. Because of this its also pretty pointless trying to get other features that use filter field to work. Lod bias should also work but have been unable to test it because lodbias test doesnt work. | |||
2005-01-11 | Switch back to using immediate mode code - use of AGP space is interfering ↵ | Vladimir Dergachev | |
with texture management. Ideally, r300_render is ready to be rewritten to use standard Mesa include files, but I don't think I'll get around to it. | |||
2005-01-11 | Move the few definitions from r300_lib.h still in use to r300_emit.h. | Vladimir Dergachev | |
Rework *vb* function to not use AOS_ARRAY structure, but rather work directly with r300->state.aos. Remove references to r300_lib.h and r300_lib.c Remove r300_lib.[c,h]. | |||
2005-01-10 | Bring vertex buffer code up to date.. | Vladimir Dergachev | |
2005-01-10 | For some reason we need r300Flush when using textures. Perhaps the problem is | Vladimir Dergachev | |
with BITBLT_MULTI call ? | |||
2005-01-10 | Clean up the code and make it unnecessary to issue extra calls to Setup*Shaders | Vladimir Dergachev | |
in the r300_run_immediate_render function. Bumps up glxgears fps count by about 100 points. | |||
2005-01-09 | Port EmitPixelShader from cmdbuf.c to SetupPixelShader in state.c. | Vladimir Dergachev | |
2005-01-09 | Implement a more elaborate hashing scheme for texture formats. Still not ↵ | Vladimir Dergachev | |
perfect. Transform EmitVertexShader in cmdbuf.c to SetupVertexShader in state.c. The latter is only temporary and is to be rewritten to auto-generate shaders based on current GL context. | |||
2005-01-06 | Added GL_POLYGON primitive. Single primitive between glBegin()/glEnd() now ↵ | Ben Skeggs | |
works. | |||
2005-01-05 | Reduce the amount of debug output, while still printing important messages. | Vladimir Dergachev | |
Make guessing texture formats easier. | |||
2005-01-05 | Play a little bit with texture formats. | Vladimir Dergachev | |
Get NeHe demos 06, 07 and 19 working. | |||
2005-01-04 | Port code from r200 that implements color blending. Seems to work. | Vladimir Dergachev | |
This can be tested with lesson19 from NeHe. This has also shown that the alpha code does not work - we pick up a red tint for transparent pixels somewhere. | |||
2005-01-04 | Unify rendering of textured and non-textured primitives. | Vladimir Dergachev | |
2005-01-04 | Major code restructuring: | Vladimir Dergachev | |
* move proven code into the r300_state.c * update ClearBuffer to cope with more dynamic state * cleanup ! | |||
2005-01-03 | Add structs describing vertex and pixel shader state to r300_state. | Vladimir Dergachev | |
Take apart program_pipeline() and move it into appropriate pieces within the driver. Test the framework on run_flat_render() | |||
2005-01-03 | Turns out I left flat primitives in vertex buffer mode. Switch them back to ↵ | Vladimir Dergachev | |
immediate which works correctly.. | |||
2005-01-03 | Enable code to compute other constants that were used by R200 code. | Vladimir Dergachev | |
Add fprintf to print these constants. Correct t->size computation, so it works now. | |||
2005-01-03 | Port texture allocation code from R200. | Vladimir Dergachev | |
Hook it up, so lesson06 displays red colored textures. | |||
2005-01-02 | Cleanup ! | Vladimir Dergachev | |
I can not trigger any lockups now.. | |||
2005-01-02 | I think I fixed the lockups issue. | Vladimir Dergachev | |
2005-01-02 | Get textures to work with NeHe lesson06. | Vladimir Dergachev | |
The code is still disabled since we are displaying random image data instead of actual texture and because I had to put a sleep(1) in lesson06 drawing loop to prevent lockups. | |||
2004-12-31 | Qualify the magic 20B0 register as SE_VTE_CNTL similar to R200. Looks like ↵ | Vladimir Dergachev | |
disabling Z offset and scaling displays gears properly, not sure why. Perhaps the meaning of the bits has changed ? Cleanup code a bit. | |||
2004-12-31 | Add texture drawing code. Note: it is broken at the moment and is disabled ↵ | Vladimir Dergachev | |
in CVS. However, all hooks are there. Fix vertex buffer drawing code. | |||
2004-12-30 | Rework slightly r300_get_primitive_type - make it clearer and more compact.. | Vladimir Dergachev | |
2004-12-30 | Update vertex buffer code (still does not work properly..) | Vladimir Dergachev | |
2004-12-30 | Update to recent r300_lib. | Vladimir Dergachev | |
Cleanup code that is not relevant anymore. Play with unknown2 parameter. | |||
2004-12-30 | Hooked up projection matrix - the gears actually rotate ! | Vladimir Dergachev | |
2004-12-30 | Restructure code. | Vladimir Dergachev | |
Add drawing code that uses vertex buffers - does not lockup, but does not draw correctly either.. Perhaps something to do with vertices being overwritten ? Start using hardware state retained by the driver and cut back on direct register writes significantly. | |||
2004-12-29 | Rearrange code so we don't dump state as often. | Vladimir Dergachev | |
2004-12-29 | Get most primitives working using immediate mode. | Vladimir Dergachev | |
Glxgears displays "rotating" gears, all in the same place (no transform mode, remember ?) Work needs to be done to understand how to have glxgears working properly. | |||
2004-12-29 | Bring in latest revision of r300_lib. | Vladimir Dergachev | |
New capabilities: using vertex buffers, immediate vertex data, immediate indices. | |||
2004-12-27 | Implement rendering of (flat color) QUAD primitives as an experiment. | Vladimir Dergachev | |
2004-12-26 | Expose primitive types being rendered, in preparation to implement fixed ↵ | Vladimir Dergachev | |
pipeline primitive drawing. Note: these are only visible when export LIBGL_DEBUG=verbose is specified. | |||
2004-11-02 | No visible changes, but commit the groundwork for further experiments: | Nicolai Haehnle | |
- Install custom (though inactive) pipeline - Track depth test and culling state in hardware registers |