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My Mesa repository
Thomas White
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2005-01-25
Use the _mesa_HashNextEntry() function to walk over all textures in the
Brian Paul
2005-01-19
make sure we avoid assertion failure wrt VB->ColorPtr[1]->stride
Daniel Borca
2005-01-17
cleaned up warnings
Daniel Borca
2005-01-12
some "safer" type-punning (gcc optimizes float moves with integer moves, anyw...
Daniel Borca
2005-01-06
semantic in parameter names. changed emitter function.
Daniel Borca
2005-01-06
semantic in parameter names
Daniel Borca
2004-12-21
added GL_EXT_stencil_two_side (yes, it works)
Daniel Borca
2004-12-20
put back clipmask code; it proved to be a MinGW/gcc 3.3.x error in t_vb_clipt...
Daniel Borca
2004-12-20
use float constants.
Daniel Borca
2004-12-20
removed ifdef'ed out code (to whom it may concern: it can be found in dri/tdf...
Daniel Borca
2004-12-20
removed detritus (ncc).
Daniel Borca
2004-12-20
comment reorg.
Daniel Borca
2004-12-20
made some functions static.
Daniel Borca
2004-12-20
comment reorg.
Daniel Borca
2004-12-20
allow greater swappendingcount for older hw (v1/v2)
Daniel Borca
2004-12-17
fxRasterPrimitive wasn't always receiving the reduced primitive
Daniel Borca
2004-12-13
disabled ClipMask usage in vb emitter (clipping bugs?)
Daniel Borca
2004-12-06
small fix for debug paths
Daniel Borca
2004-11-27
Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().
Brian Paul
2004-11-15
moved windoze specific code outside drivers/glide/
Daniel Borca
2004-11-15
fix _mesa_image_address2d invocation
Daniel Borca
2004-11-10
GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpacking
Brian Paul
2004-10-20
fixed compilation errors
Daniel Borca
2004-10-12
avoid the patch if Mesa_DXTn flag is set
Daniel Borca
2004-10-05
put Rush in the list of supported HW
Daniel Borca
2004-10-02
added support for GL_ARB_draw_buffers
Brian Paul
2004-09-27
stencil wrap works, either HW or SW (Ian Romanick)
Daniel Borca
2004-09-24
added (back!) option to use non-packedcolor
Daniel Borca
2004-09-20
clamp size of wide points
Daniel Borca
2004-09-13
cleanup and bugfixes for fxDDClear()
Daniel Borca
2004-09-13
cleanup and some changes towards GL_ARB_point_sprite (two-zero)
Daniel Borca
2004-09-13
cleanup
Daniel Borca
2004-09-03
make sure the HW is clean before shooting the pipeline
Daniel Borca
2004-08-31
newer Glide3x snaps vertices internally for V1/VR/VB
Daniel Borca
2004-08-20
hide GL_ARB_texture_compression from non-VSA cards
Daniel Borca
2004-08-19
why is GL_ARB_texture_env_combine different from EXT?
Daniel Borca
2004-08-19
"const int _nc" was really stupid...
Daniel Borca
2004-08-19
cleanup
Daniel Borca
2004-08-19
silence compiler warnings
Daniel Borca
2004-08-16
cleanup
Daniel Borca
2004-08-16
fixed texture fetchers, fixed automatic mipmap generation, some cleanup
Daniel Borca
2004-08-16
fixed pixel drawing routines, some cleanup
Daniel Borca
2004-08-16
disabled stereo checking in wglChoosePixelFormat
Daniel Borca
2004-07-26
disable W1 when single-texturing
Daniel Borca
2004-07-26
Rush is back on ZBUFFER
Daniel Borca
2004-07-23
fixed pixelpiped DrawBitmap / DrawPixels (clipping was upside-down)
Daniel Borca
2004-07-21
partial GL_BLEND for Voodoo1
Daniel Borca
2004-07-20
GL_EXT_texture_env_add shouldn't be conditioned by multitex, or should it?
Daniel Borca
2004-07-19
trying vertex_program...
Daniel Borca
2004-07-16
minor corrections
Daniel Borca
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