Age | Commit message (Expand) | Author |
2004-11-27 | Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport(). | Brian Paul |
2004-11-15 | moved windoze specific code outside drivers/glide/ | Daniel Borca |
2004-11-15 | fix _mesa_image_address2d invocation | Daniel Borca |
2004-11-10 | GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpacking | Brian Paul |
2004-10-20 | fixed compilation errors | Daniel Borca |
2004-10-12 | avoid the patch if Mesa_DXTn flag is set | Daniel Borca |
2004-10-05 | put Rush in the list of supported HW | Daniel Borca |
2004-10-02 | added support for GL_ARB_draw_buffers | Brian Paul |
2004-09-27 | stencil wrap works, either HW or SW (Ian Romanick) | Daniel Borca |
2004-09-24 | added (back!) option to use non-packedcolor | Daniel Borca |
2004-09-20 | clamp size of wide points | Daniel Borca |
2004-09-13 | cleanup and bugfixes for fxDDClear() | Daniel Borca |
2004-09-13 | cleanup and some changes towards GL_ARB_point_sprite (two-zero) | Daniel Borca |
2004-09-13 | cleanup | Daniel Borca |
2004-09-03 | make sure the HW is clean before shooting the pipeline | Daniel Borca |
2004-08-31 | newer Glide3x snaps vertices internally for V1/VR/VB | Daniel Borca |
2004-08-20 | hide GL_ARB_texture_compression from non-VSA cards | Daniel Borca |
2004-08-19 | why is GL_ARB_texture_env_combine different from EXT? | Daniel Borca |
2004-08-19 | "const int _nc" was really stupid... | Daniel Borca |
2004-08-19 | cleanup | Daniel Borca |
2004-08-19 | silence compiler warnings | Daniel Borca |
2004-08-16 | cleanup | Daniel Borca |
2004-08-16 | fixed texture fetchers, fixed automatic mipmap generation, some cleanup | Daniel Borca |
2004-08-16 | fixed pixel drawing routines, some cleanup | Daniel Borca |
2004-08-16 | disabled stereo checking in wglChoosePixelFormat | Daniel Borca |
2004-07-26 | disable W1 when single-texturing | Daniel Borca |
2004-07-26 | Rush is back on ZBUFFER | Daniel Borca |
2004-07-23 | fixed pixelpiped DrawBitmap / DrawPixels (clipping was upside-down) | Daniel Borca |
2004-07-21 | partial GL_BLEND for Voodoo1 | Daniel Borca |
2004-07-20 | GL_EXT_texture_env_add shouldn't be conditioned by multitex, or should it? | Daniel Borca |
2004-07-19 | trying vertex_program... | Daniel Borca |
2004-07-16 | minor corrections | Daniel Borca |
2004-07-16 | GL_MODULATE/GL_REPLACE multitex (wasteful, but apparently needed by some apps) | Daniel Borca |
2004-07-16 | SGIS_generate_mipmap | Daniel Borca |
2004-07-06 | use tnl_emit_func, it's safer | Daniel Borca |
2004-07-05 | added GL_ARB_point_sprite. | Daniel Borca |
2004-07-02 | added GL_EXT_fog_coord. | Daniel Borca |
2004-07-01 | Rename the various function types in t_context.h to include a tnl_ prefix. | Keith Whitwell |
2004-06-24 | hack for compressed textures with aspectratio greater than 8:1 | Daniel Borca |
2004-06-19 | Hack for linear fogging. Added empty routines for WGL_ARB_pixel_format WGL_AR... | Daniel Borca |
2004-06-14 | Fixed a bug in vertex emitter (untile we move to t_vertex.c) | Daniel Borca |
2004-06-11 | remove the 3dfx CatchSignals stuff (the var was alwasy set) | Brian Paul |
2004-06-08 | corrected a bug wrt point_size | Daniel Borca |
2004-06-03 | masked out unsupported glBlendColor (some games check only the proc addr) | Daniel Borca |
2004-05-31 | reworked FXT1 | Daniel Borca |
2004-05-20 | doc update; minor changes | Daniel Borca |
2004-05-19 | added GL_NV_blend_square | Daniel Borca |
2004-05-18 | added some core-level extensions | Daniel Borca |
2004-05-12 | minor fixes | Daniel Borca |
2004-05-10 | fixed bugs in fxddtex.c | Daniel Borca |