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Author
2002-11-14
Overhaul of line drawing template code. Make better use of sw_span mechanism.
Brian Paul
2002-11-13
Lots of clean-ups.
Brian Paul
2002-10-30
s/BZERO/_mesa_bzero/
Brian Paul
2002-10-29
update versioning/extensions for OpenGL 1.4 / Mesa 5.0
Brian Paul
2002-10-25
wrapped a few more C library functions
Brian Paul
2002-10-24
Header file clean-up:
Brian Paul
2002-10-17
patches from Gerk Huisma for float-channel rendering
Brian Paul
2002-10-14
context-related cleanups (ex: _mesa_notifySwapBuffers instead of _mesa_swapbu...
Brian Paul
2002-10-11
Another round of glRead/DrawBuffer() clean-ups and simplifications.
Brian Paul
2002-10-05
GLfloat/GLchan updates
Brian Paul
2002-09-27
new texture compression infrastructure
Brian Paul
2002-08-07
struct sw_span is again allocated on the stack, but the arrays of span
Brian Paul
2002-07-09
Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()
Brian Paul
2002-06-30
CHAN_TYPE==GL_FLOAT clamping. call _tnl_MakeCurrent. (Gerk Huisma)
Brian Paul
2002-06-25
removed extra right-paren
Brian Paul
2002-06-25
FRONT_AND_BACK culling
Keith Whitwell
2002-06-15
Implemented GL_NV_texture_rectangle extension.
Brian Paul
2002-06-15
Added ctx parameter to _mesa_debug()
Brian Paul
2002-06-13
New _mesa_debug() function to replace fprintf() calls.
Brian Paul
2002-04-19
Allocate a sw_span struct in the swrast context instead of allocating it
Brian Paul
2002-04-04
added OSMesaGetProcAddress()
Brian Paul
2002-04-04
call _mesa_ResizeBuffersMESA() in OSMesaMakeCurrent() to reconcile buffer siz...
Brian Paul
2002-03-29
use _glapi_get_context() instead of GET_CURRENT_CONTEXT(ctx); in buffer_size()
Brian Paul
2002-03-16
Lots of changes related to framebuffer/window buffer resizing. Basically,
Brian Paul
2002-03-01
updated comments for CHAN_BITS=16 or 32
Brian Paul
2002-01-30
return GL_RENDERER = Mesa Offscreen16/32 when CHAN_BITS = 16 or 32
Brian Paul
2001-12-17
first checkpoint commit of Klaus's new span code (struct sw_span)
Brian Paul
2001-11-29
main trunk is now 4.1
Karl Schultz
2001-11-29
update to version 4.0
Karl Schultz
2001-09-25
use correct vertex for flatshading
Keith Whitwell
2001-09-25
Fix up Windows makefiles so that the debug build leaves debugger info
Karl Schultz
2001-09-23
[rgba]shift values weren't always correct, only effected blended lines
Brian Paul
2001-09-21
Make osmesa a DLL instead of a static lib (Windows). This is more
Karl Schultz
2001-09-18
clean up makefiles some more for Windows
Karl Schultz
2001-09-18
compiler warnings
Karl Schultz
2001-09-18
remove carriage return chars
Karl Schultz
2001-09-14
Win32 updates (Karl Schultz)
Brian Paul
2001-09-12
hook compressed texture functions into driver
Brian Paul
2001-09-10
fixed s/w alpha bug 458411
Brian Paul
2001-08-28
added OSMESA_MAX_WIDTH/HEIGHT queries
Brian Paul
2001-08-28
OpenGL 1.3 support
Brian Paul
2001-07-14
more work on float colors (still not finished)
Brian Paul
2001-07-13
assorted changes for supporting GLfloat color channels (not done)
Brian Paul
2001-07-12
Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make it
Keith Whitwell
2001-07-05
fixed logic error in OSMesaMakeCurrent() for 565 pixel support (Lars Andersson)
Brian Paul
2001-06-27
support for RGB_565 pixels (Lars Andersson), untested
Brian Paul
2001-06-15
replace 255 with CHAN_MAX
Brian Paul
2001-06-14
fixed a comment
Brian Paul
2001-05-31
fixed s/w alpha channel bug
Brian Paul
2001-05-14
New triangle rasterization code. Store per-span initial/step values in the
Brian Paul
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