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My Mesa repository
Thomas White
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2010-02-18
Revert "Nasty workaround for apparent GCC bug"
Thomas White
2010-02-18
Nasty workaround for apparent GCC bug
Thomas White
2010-02-16
mesa: Lock mutex around _mesa_HashLookup linked list chase.
Brian Paul
2010-02-16
mesa: Test for failed malloc in _mesa_HashInsert.
Brian Paul
2010-02-14
mesa: Don't pass paramter to __builtin_clz which would hve undefined result.
Pauli Nieminen
2010-02-13
mesa: Fix compiler warnings
Karl Schultz
2010-02-13
mesa: enable GL_ARB_fragment_coord_conventions for sw drivers
Brian Paul
2010-02-13
mesa: Export GL_EXT_texture_cube_map.
José Fonseca
2010-02-13
mesa: s/abort/sys.exit/
Vinson Lee
2010-02-12
mesa: Remove unnecessary header.
Vinson Lee
2010-02-11
main: Fix compiler warning. No need to convert/store depthScale as GLfloat j...
Karl Schultz
2010-02-11
mesa: additional constant/limit assertions
Brian Paul
2010-02-09
mesa: move all limit/constant assertions into check_context_limits()
Brian Paul
2010-02-09
Merge branch 'gallium-nopointsizeminmax'
Roland Scheidegger
2010-02-09
Retire miniglx and move the actual glx code up to src/glx
Kristian Høgsberg
2010-02-09
mesa: add back-door support for cylindrical texture wrap mode
Brian Paul
2010-02-09
mesa: Enable true refcounting for NullBufferObj.
Michal Krol
2010-02-09
mesa: Protect buffer objects reference counting with a mutex.
Michal Krol
2010-02-09
mesa: Fix null buffer object reference counting.
José Fonseca
2010-02-09
mesa: Always do proper ref counting of shared state.
José Fonseca
2010-02-07
mesa: Fix mesa_next_pow_two to return same value if parameter is pow2.
Pauli Nieminen
2010-02-06
mesa/main: Add function to find next higher power of two.
Pauli Nieminen
2010-02-04
mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean
Brian Paul
2010-02-04
gallium: add point size clamp to implementation limits in vertex shader
Roland Scheidegger
2010-02-03
mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITS
Brian Paul
2010-02-03
mesa: re-dimension RasterTexCoords and CoordReplace
Brian Paul
2010-02-03
mesa: added texcoord unit assertion
Brian Paul
2010-02-03
mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITS
Brian Paul
2010-02-03
mesa: added tex unit assert, use Elements() macro
Brian Paul
2010-02-03
mesa: check for invalid texture coord unit in glGet queries
Brian Paul
2010-02-03
mesa: add error check for querying invalid texture matrix
Brian Paul
2010-02-03
mesa: use Elements() as limit in loops over texture/program matrix stacks
Brian Paul
2010-02-03
mesa: add out of bounds assertions for accessing texture matrix stack
Brian Paul
2010-02-03
mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
Francisco Jerez
2010-02-02
mesa: Add a BITSET_FFS function.
Francisco Jerez
2010-02-01
mesa: Remove unnecessary headers.
Vinson Lee
2010-01-31
mesa: Remove unnecessary headers.
Vinson Lee
2010-01-29
Merge commit 'lb2/arb_fragment_coord_conventions'
Keith Whitwell
2010-01-29
mesa: do state validation in _mesa_valid_to_render()
Brian Paul
2010-01-29
mesa: don't expose GL_ARB_fragment_coord_conventions until the GLSL part is done
Luca Barbieri
2010-01-27
mesa: fix double->float assignment warnings
Brian Paul
2010-01-27
mesa: fix int/uint comparison warnings
Brian Paul
2010-01-27
mesa: more info in glActiveTexture error msg
Brian Paul
2010-01-26
Merge branch 'mesa_7_7_branch'
Brian Paul
2010-01-26
mesa: Don't bind DRAW/READ_FRAMEBUFFER separately without FBO blit support
Erik Wien
2010-01-26
mesa: remove redundant _MaxElement computation
Brian Paul
2010-01-25
Merge branch 'mesa_7_7_branch'
Brian Paul
2010-01-24
mesa: move _mesa_debug() call earlier in _mesa_Scissor
Brian Paul
2010-01-23
Merge branch 'arb_half_float_vertex'
Dave Airlie
2010-01-23
mesa: add core support for ARB_half_float_vertex.
Dave Airlie
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