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My Mesa repository
Thomas White
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get_gen.py
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2010-01-05
mesa: added GL_MAJOR_VERSION and GL_MINOR_VERSION queries
Brian Paul
2009-12-30
mesa: implement GL3 GL_NUM_EXTENSIONS query
Brian Paul
2009-12-29
mesa: added infrastructure for GL_EXT_draw_buffers2
Brian Paul
2009-12-29
mesa: implement per-buffer color masking
Brian Paul
2009-12-29
mesa: implement indexed glGet functions
Brian Paul
2009-12-29
mesa: per-buffer blend enabled flags
Brian Paul
2009-12-11
Merge branch 'mesa_7_7_branch'
Brian Paul
2009-12-09
mesa: Move OES_read_format support from drivers into the core.
Eric Anholt
2009-12-01
mesa: Update vertex texture code after gallium changes.
Michal Krol
2009-11-04
Merge branch 'mesa_7_6_branch'
Brian Paul
2009-11-03
mesa: (GLint64) casts in get.c to silence Visual Studio warnings
Brian Paul
2009-09-08
mesa: Add support for ARB_depth_clamp.
Eric Anholt
2009-09-03
ARB sync: Add support for GL_ARB_sync to swrast
Ian Romanick
2009-09-03
ARB sync: Add infrastructure for glGetInteger64v
Ian Romanick
2009-08-18
mesa: call FLUSH_CURRENT() for GL_CURRENT_TEXTURE_COORDS query
Brian Paul
2009-08-14
Infrastructure for GL_ARB_seamless_cube_map
Ian Romanick
2009-05-28
mesa: glGet queries for GL_EXT_provoking_vertex
Brian Paul
2009-05-22
mesa: added comment
Brian Paul
2009-05-21
mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLE
Brian Paul
2009-03-07
mesa: remove GL_MESA_program_debug extension
Brian Paul
2009-02-21
mesa: use an array for current texture objects
Brian Paul
2009-01-31
mesa: more display list cleanups
Brian
2009-01-28
Make GL_ARB_draw_buffers mandatory
Ian Romanick
2009-01-28
Make GL_ARB_vertex_buffer_object mandatory
Ian Romanick
2009-01-28
Make GL_ARB_multisample mandatory
Ian Romanick
2009-01-28
Make GL_ARB_texture_compression mandatory
Ian Romanick
2009-01-22
mesa: added GL_MAX_SAMPLES query for GL_ARB_fbo
Brian Paul
2009-01-06
mesa: fix GL_DEPTH_CLEAR_VALUE casting
Brian Paul
2008-09-25
mesa: fix cast/conversion for optional code
Brian
2008-09-25
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
Brian Paul
2008-09-21
mesa: refactor: move various ENUM_TO_x macros into macros.h
Brian Paul
2008-07-16
mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove GL_TEXTURE_ENV_CO...
Brian Paul
2008-03-24
add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file
Brian
2007-05-16
Initial implementation of MESA_texture_array
Ian Romanick
2007-03-21
merge from master
Brian
2007-03-16
Colortable re-org.
Brian
2007-03-14
Re-org of gl_pixel_attrib struct.
Brian
2007-03-09
added GL_CURRENT_PROGRAM
Brian
2007-02-22
Merge branch 'origin' into glsl-compiler-1
Brian
2007-01-16
Merge branch 'master' of git+ssh://keithw@git.freedesktop.org/git/mesa/mesa i...
Keith Whitwell
2006-12-15
Lots of assorted changes for new GLSL compiler backend.
Brian
2006-11-02
Added GL_STENCIL_BACK_WRITEMASK
Brian Paul
2006-11-02
merge current trunk into vbo branch
Alan Hourihane
2006-11-01
Added a few new ctx->Const. fields for shader-related limits.
Brian Paul
2006-10-30
oops, get.c is autogenerated
Keith Whitwell
2006-10-24
whitespace clean-up
Brian Paul
2006-09-13
added GL_CURRENT_RASTER_SECONDARY_COLOR query (OpenGL 2.1)
Brian Paul
2006-06-12
Add support for GL_APPLE_vertex_array_object. Several test programs
Ian Romanick
2006-05-09
Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whether
Brian Paul
2006-04-25
Put color index attribute into the 6th attribute slot.
Brian Paul
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