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mtypes.h
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2009-01-28
mesa: set/get new state for GL_EXT_texture_swizzle
Brian Paul
2009-01-23
mesa: initial changes for GL_NV_texture_env_combine4
Brian Paul
2009-01-23
Merge branch 'vertex_array_bgra'
Brian Paul
2009-01-23
mesa: initial bits for GL_EXT_vertex_array_bgra
Brian Paul
2009-01-23
Track two sets of back-face stencil state
Ian Romanick
2009-01-22
mesa: added NumSamples, MaxSamples for ARB_fbo
Brian Paul
2009-01-22
mesa: add new ColorEncoding and ComponentType to gl_renderbuffer
Brian Paul
2009-01-22
mesa: initial extension bits for GL_ARB_framebuffer_object
Brian Paul
2009-01-14
glsl: propagate pragma info down into compiler from preprocessor
Brian Paul
2009-01-07
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
Eric Anholt
2008-12-31
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-17
mesa: updated comments
Brian Paul
2008-11-24
mesa: add gl_program::Input/OutputFlags[] array
Brian Paul
2008-11-01
mesa: additional debug flags for glsl debug/disassembly
Brian Paul
2008-10-01
Unify ARB_depth_texture and SGIX_depth_texture
Ian Romanick
2008-09-23
mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...
Brian Paul
2008-09-21
mesa: texture crop rect state
Brian Paul
2008-09-21
mesa: comments about vectors vs components
Brian Paul
2008-09-21
mesa: point size arrays
Brian Paul
2008-09-21
mesa: move some glapi bits around
Brian Paul
2008-09-21
mesa: move fixed function vertex program builder from tnl to core mesa
Keith Whitwell
2008-09-21
mesa: improved driver query interface
Keith Whitwell
2008-09-16
mesa: rework GLSL vertex attribute binding
Brian Paul
2008-07-29
mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-02
mesa: fix issues around multisample enable
Roland Scheidegger
2008-05-14
Updated GLSL uniform/sampler handling from gallium-0.1 branch
Brian Paul
2008-05-07
fix refcounting bugs in tnl/tex program caches
Brian Paul
2008-05-06
implement full reference counting for vertex/fragment programs
Brian
2008-03-31
Revert "mesa: separate shader program object from shader object." (bug#15244)
Xiang, Haihao
2008-02-28
mesa: separate shader program object from shader object.
Xiang, Haihao
2008-01-06
Replace gl_framebuffer's _ColorDrawBufferMask with _ColorDrawBufferIndexes
Brian
2008-01-06
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
Brian
2007-12-20
[intel] Fix and reenable (software) SGIS_generate_mipmap
Eric Anholt
2007-11-30
fix broken two-sided stencil
Brian
2007-09-27
Restore old _TriangleCaps code to fix Blender problem (bug 12164)
Brian
2007-08-23
remove unneeded CallStack array
Brian
2007-08-16
replace Proxy1D/2D/etc fields with ProxyTex[] array
Brian
2007-08-16
Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.
Brian
2007-08-16
remove old Saved1D/2D/etc fields
Brian
2007-08-13
Implement mutex/locking around texture object reference counting.
Brian
2007-07-24
remove unused MAX_3D_TEXTURE_SIZE, reformattting
Brian
2007-07-21
Remove ctx->Point._Size and ctx->Line._Width.
Brian
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-06-11
Replace texobj->Complete with texobj->_Complete since it's a derived field.
Brian
2007-06-11
typo: s/derrived/derived/
Brian
2007-06-07
Add support for GL_ARB_fragment_program_shadow.
Ian Romanick
2007-06-07
Fix ARB_fp spec conformance bug WRT shadow sampling.
Ian Romanick
2007-05-23
doxygen-ize some comments
Brian
2007-05-21
remove the unused texobj Mutex field
Brian
2007-05-16
Initial implementation of MESA_texture_array
Ian Romanick
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