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path: root/src/mesa/main/mtypes.h
AgeCommit message (Expand)Author
2009-01-28mesa: set/get new state for GL_EXT_texture_swizzleBrian Paul
2009-01-23mesa: initial changes for GL_NV_texture_env_combine4Brian Paul
2009-01-23Merge branch 'vertex_array_bgra'Brian Paul
2009-01-23mesa: initial bits for GL_EXT_vertex_array_bgraBrian Paul
2009-01-23Track two sets of back-face stencil stateIan Romanick
2009-01-22mesa: added NumSamples, MaxSamples for ARB_fboBrian Paul
2009-01-22mesa: add new ColorEncoding and ComponentType to gl_renderbufferBrian Paul
2009-01-22mesa: initial extension bits for GL_ARB_framebuffer_objectBrian Paul
2009-01-14glsl: propagate pragma info down into compiler from preprocessorBrian Paul
2009-01-07mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt
2008-12-31mesa: increase max texture image units and GLSL samplers to 16Brian Paul
2008-12-17mesa: updated commentsBrian Paul
2008-11-24mesa: add gl_program::Input/OutputFlags[] arrayBrian Paul
2008-11-01mesa: additional debug flags for glsl debug/disassemblyBrian Paul
2008-10-01Unify ARB_depth_texture and SGIX_depth_textureIan Romanick
2008-09-23mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...Brian Paul
2008-09-21mesa: texture crop rect stateBrian Paul
2008-09-21mesa: comments about vectors vs componentsBrian Paul
2008-09-21mesa: point size arraysBrian Paul
2008-09-21mesa: move some glapi bits aroundBrian Paul
2008-09-21mesa: move fixed function vertex program builder from tnl to core mesaKeith Whitwell
2008-09-21mesa: improved driver query interfaceKeith Whitwell
2008-09-16mesa: rework GLSL vertex attribute bindingBrian Paul
2008-07-29mesa: glsl: only try to link shaders defining main()Brian Paul
2008-07-02mesa: fix issues around multisample enableRoland Scheidegger
2008-05-14Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul
2008-05-07fix refcounting bugs in tnl/tex program cachesBrian Paul
2008-05-06implement full reference counting for vertex/fragment programsBrian
2008-03-31Revert "mesa: separate shader program object from shader object." (bug#15244)Xiang, Haihao
2008-02-28mesa: separate shader program object from shader object.Xiang, Haihao
2008-01-06Replace gl_framebuffer's _ColorDrawBufferMask with _ColorDrawBufferIndexesBrian
2008-01-06Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.Brian
2007-12-20[intel] Fix and reenable (software) SGIS_generate_mipmapEric Anholt
2007-11-30fix broken two-sided stencilBrian
2007-09-27Restore old _TriangleCaps code to fix Blender problem (bug 12164)Brian
2007-08-23remove unneeded CallStack arrayBrian
2007-08-16replace Proxy1D/2D/etc fields with ProxyTex[] arrayBrian
2007-08-16Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian
2007-08-16remove old Saved1D/2D/etc fieldsBrian
2007-08-13Implement mutex/locking around texture object reference counting.Brian
2007-07-24remove unused MAX_3D_TEXTURE_SIZE, reformatttingBrian
2007-07-21Remove ctx->Point._Size and ctx->Line._Width.Brian
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian
2007-06-11Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian
2007-06-11typo: s/derrived/derived/Brian
2007-06-07Add support for GL_ARB_fragment_program_shadow.Ian Romanick
2007-06-07Fix ARB_fp spec conformance bug WRT shadow sampling.Ian Romanick
2007-05-23doxygen-ize some commentsBrian
2007-05-21remove the unused texobj Mutex fieldBrian
2007-05-16Initial implementation of MESA_texture_arrayIan Romanick