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My Mesa repository
Thomas White
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varray.c
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2009-11-16
mesa: remove unused vertex array driver hooks
Brian Paul
2009-09-01
mesa: Make MultiDrawElements submit multiple primitives at once.
Eric Anholt
2009-08-07
mesa: new _mesa_copy_client_array() function
Brian Paul
2009-08-04
mesa: more error message info for vertex pointer functions
Brian Paul
2009-06-22
mesa: enforce the rule that arrays live in VBOs for GL_ARB_vertex_array_object
Brian Paul
2009-06-19
mesa: move vertex array objects from shared state to per-context
Brian Paul
2009-06-08
mesa: EXT_vertex_array_bgra fixes
Maciej Cencora
2009-05-22
mesa: use Elements() for loop limit
Brian Paul
2009-05-21
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS
Brian Paul
2009-05-21
mesa: freshen comments for update_array()
Brian Paul
2009-05-21
mesa: remove const qualifier
Brian Paul
2009-05-21
mesa: VertexAttribPointer comments
Brian Paul
2009-05-21
mesa: call _mesa_update_array_object_max_element() before printing array info
Brian Paul
2009-05-21
mesa: added _mesa_print_arrays() for debugging
Brian Paul
2009-05-07
mesa: reference counting for gl_array_object
Brian Paul
2009-05-07
mesa: Compute gl_client_array->_MaxElement during array validation
Brian Paul
2009-05-07
mesa: use array->BufferObj instead of ctx->Array.ArrayBufferObj
Brian Paul
2009-05-07
mesa: added _ElementSize field to gl_client_array
Brian Paul
2009-01-23
mesa: update glColorPointer, etc for GL_EXT_vertex_array_bgra
Brian Paul
2008-09-21
mesa: added case for fixed pt
Brian Paul
2008-09-21
mesa: point size arrays
Brian Paul
2008-09-21
mesa: GL_BYTE vertex/texcoord arrays
Brian Paul
2008-09-21
mesa: initial support for fixed-pt vertex arrays
Brian Paul
2008-09-04
mesa: improved gl_buffer_object reference counting
Brian Paul
2008-07-29
mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_p
Brian Paul
2008-03-09
Set normalized flag for GLubyte arrays in _mesa_VertexAttribPointerNV()
Markus Amsler
2008-02-04
Allow first != 0 in mesa CVA handling, and add more error checking.
Eric Anholt
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-03-27
fix incorrect _MaxElement calculation
Roland Scheidegger
2006-09-04
get rid of GL_BOOLEAN definition (bug 8113)
Brian Paul
2006-06-13
clean-ups and new comments
Brian Paul
2006-06-12
Add support for GL_APPLE_vertex_array_object. Several test programs
Ian Romanick
2006-04-25
No longer alias generic vertex attribs with conventional attribs for GL_ARB_v...
Brian Paul
2006-04-13
Set array normalization flag for normals, colors (Keith)
Brian Paul
2006-04-11
More GLSL code:
Michal Krol
2005-11-01
Re-org and clean-up of vertx/fragment program limits (instructions,
Brian Paul
2005-07-18
Wrap every place that accesses a dispatch table with a macro. A new script-
Ian Romanick
2004-09-27
VBO RefCount fix (David Reveman)
Brian Paul
2004-03-10
don't futz with GL_CLIENT_ACTIVE_TEXTURE in glClientActiveTexture (Robert Mer...
Brian Paul
2004-03-03
more changes to VBO reference counting and deletion
Brian Paul
2004-02-11
Do more bookkeeping of vertex buffer object reference counts.
Brian Paul
2004-01-13
init an uninitialized variable. This doesn't fix a latent bug because
Karl Schultz
2003-12-12
remove TexCoordInterleaveFactor. Clean up _mesa_InterleavedArrays()
Brian Paul
2003-12-04
Fix some problems with glDrawElements and vertex buffer objects.
Brian Paul
2003-10-22
Initial work for bounds checking of vertex arrays and vertex buffer objects.
Brian Paul
2003-10-21
Added GLAPIENTRY decorations for all first level OpenGL API function entry
Kendall Bennett
2003-09-19
casts
Brian Paul
2003-09-17
Implement GL_ELEMENT_ARRAY_BUFFER_ARB for buffer objects.
Brian Paul
2003-09-17
More work on ARB_vertex_buffer_object.
Brian Paul
2003-08-22
Added support for GL_IBM_multimode_draw_arrays.
Ian Romanick
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