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common.h
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Author
2008-02-04
Cell: fix some alignment issues by aligning commands to 8-byte boundaries
Brian
2008-02-04
Cell: emit blend state to SPUs
Brian
2008-02-01
Cell: deprecate some use of struct cell_command - it should go away completely
Brian
2008-01-30
I don't know why using uint64_t for "base" doesn't work. Ugh.
Ian Romanick
2008-01-30
Numerous small fixed to PPU-SPU vertex shader protocol
Ian Romanick
2008-01-30
cell_array_info should not be 16-byte aligned
Ian Romanick
2008-01-30
Handle CELL_CMD_VS_EXECUTE *only* outside batch commands.
Ian Romanick
2008-01-30
Elts are always ints, pass vOut pointers in-line in command
Ian Romanick
2008-01-30
Initial pass at vertex shader on SPU using TGSI VM
Ian Romanick
2008-01-30
Cell: move CELL_MAX_SPUS
Brian
2008-01-28
Cell: compute min index referenced in draw command, use it to reduce size of ...
Brian
2008-01-28
Cell: basic texture mapping
Brian
2008-01-28
Cell: re-enable bounding boxes
Brian
2008-01-28
Cell: clean-up of render path
Brian
2008-01-28
Cell: checkpoint commit: always inline prim indexes into batch buffer
Brian
2008-01-28
Cell: generalize the batch buffer code for vertex buffers...
Brian
2008-01-26
Cell: added support for inlined vertex buffers.
Brian
2008-01-26
Cell: added ROUNUP4
Brian
2008-01-26
Cell: added support for inlined indexes
Brian
2008-01-26
Cell: move ASSERT macro into common.h
Brian
2008-01-25
Cell: emit framebuffer state like other state
Brian
2008-01-25
Cell: propogate vertex info to SPUs, use it for attrib interpolation
Brian
2008-01-25
Cell: new ROUNDUP16() macro
Brian
2008-01-24
Cell: insert dummy field into cell_command_render struct to work around appar...
Brian
2008-01-24
Cell: send actual vertex size in the render command
Brian
2008-01-21
Cell: initial support for sampler state
Brian
2008-01-19
Cell: improve "finished copying batch buffer" signalling.
Brian
2008-01-14
Cell: after sending a batch, wait for a DMA completion signal.
Brian
2008-01-12
Cell: first state object (depth/stencil/alpha) emitted to SPUs
Brian
2008-01-11
Cell: basic batch buffer working
Brian
2008-01-11
Cell: initial work for a hw-like batch buffer system
Brian
2008-01-11
Cell: remove obsolete cell_prim_buffer struct and code
Brian
2008-01-11
Cell: Remove the pre-vbuf rendering code
Brian
2008-01-10
Cell: checkpoint: draw_vbuf code in place and works, but not enabled by defau...
Brian
2008-01-10
bump CELL_MAX_VERTS to 240
Brian
2008-01-09
Cell: implemement basic Z testing
Brian
2008-01-03
Cell: improve surface state code to replace some temporary code.
Brian
2008-01-03
pass surface format in cell_command_framebuffer struct
Brian
2008-01-02
only fetch as much vertex data as needed
Brian
2008-01-02
remove previous triangle test code
Brian
2008-01-02
Cell: basic triangle rendering works.
Brian
2007-12-11
Cell: draw smooth-shaded triangle
Brian
2007-12-11
Collect some global vars in a single struct.
Brian
2007-12-11
use ALIGN16_ATTRIB from p_compiler.h
Brian
2007-12-10
Cell: first triangle.
Brian
2007-12-10
Cell driver state-setter functions, basic tile get/put, glClear.
Brian
2007-12-02
Initial Cell driver infrastructure.
Brian