Age | Commit message (Expand) | Author |
---|---|---|
2008-01-30 | Cell: prototype SIMD code for z testing | Brian |
2008-01-30 | Cell: start to SIMD-ize triangle attribute interpolation | Brian |
2008-01-30 | Cell: fold setup_tri() into tri_draw() | Brian |
2008-01-30 | Cell: make 'setup' a regular var instead of passing around a pointer everywhere | Brian |
2008-01-30 | Cell: check tile status before wait_on_mask() | Brian |
2008-01-29 | Cell: use _pack_rgba8() from pack_rgba8.h to do float[4]->uint color conversion | Brian |
2008-01-28 | Cell: minor optimization for flat shading | Brian |
2008-01-28 | Cell: basic texture mapping | Brian |
2008-01-25 | Cell: propogate vertex info to SPUs, use it for attrib interpolation | Brian |
2008-01-20 | Cell: use tile_t for color tile | Brian |
2008-01-20 | Cell: clean-up/re-org tile code | Brian |
2008-01-20 | Cell: use depth/stencil state to enable ztest | Brian |
2008-01-14 | clamp colors during float->int conversion | Brian |
2008-01-12 | Cell: collect vars in a spu_global struct | Brian |
2008-01-12 | Cell: prefix SPU sources with spu_ | Brian |