Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-30 | Numerous small fixed to PPU-SPU vertex shader protocol | Ian Romanick | |
2008-01-30 | Correctly read / write vertex header from / to main memory | Ian Romanick | |
2008-01-30 | Set machine->Processor | Ian Romanick | |
The default value is 0, which is TGSI_PROCESSOR_FRAGMENT...not correct for a vertex shader! | |||
2008-01-30 | Elts are always ints, pass vOut pointers in-line in command | Ian Romanick | |
2008-01-30 | Implement vertex fetch / vertex shader output write-back | Ian Romanick | |
2008-01-30 | Initial pass at vertex shader on SPU using TGSI VM | Ian Romanick | |
All of the code is wired in on the SPU side, but it is not called from the PPU yet. Instruction / declaration fetch still needs to be implemented in spu_exec.c. |