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Author
2008-01-30
I don't know why using uint64_t for "base" doesn't work. Ugh.
Ian Romanick
2008-01-30
Use SPUs for vertex shader processing
Ian Romanick
2008-01-30
Numerous small fixed to PPU-SPU vertex shader protocol
Ian Romanick
2008-01-30
cell_array_info should not be 16-byte aligned
Ian Romanick
2008-01-30
Correctly read / write vertex header from / to main memory
Ian Romanick
2008-01-30
Handle CELL_CMD_VS_EXECUTE *only* outside batch commands.
Ian Romanick
2008-01-30
Set machine->Processor
Ian Romanick
2008-01-30
Elts are always ints, pass vOut pointers in-line in command
Ian Romanick
2008-01-30
Implement micro_pow and micro_sqrt
Ian Romanick
2008-01-30
Fix size calculation in attribute fetch.
Ian Romanick
2008-01-30
Fetch uniforms from main memory.
Ian Romanick
2008-01-30
Missing amperstand in previous commit. Oops.
Ian Romanick
2008-01-30
Pass ptr to local memory copy instead of main memory to exec_instruction
Ian Romanick
2008-01-30
Implement vertex fetch / vertex shader output write-back
Ian Romanick
2008-01-30
Initial pass at instruction / declaration fetch
Ian Romanick
2008-01-30
Initial pass at vertex shader on SPU using TGSI VM
Ian Romanick
2008-01-30
Cell: prototype SIMD code for z testing
Brian
2008-01-30
Cell: start to SIMD-ize triangle attribute interpolation
Brian
2008-01-30
Cell: fold setup_tri() into tri_draw()
Brian
2008-01-30
Cell: make 'setup' a regular var instead of passing around a pointer everywhere
Brian
2008-01-30
Cell: minor code refactoring, movement
Brian
2008-01-30
Cell: check tile status before wait_on_mask()
Brian
2008-01-30
Cell: make wait_on_mask() static/inlined
Brian
2008-01-30
Cell: move CELL_MAX_SPUS
Brian
2008-01-29
Cell: use _pack_rgba8() from pack_rgba8.h to do float[4]->uint color conversion
Brian
2008-01-28
Cell: move cmd_render() into new spu_render.c file
Brian
2008-01-28
Cell: add a few null texture tests
Brian
2008-01-28
Cell: compute min index referenced in draw command, use it to reduce size of ...
Brian
2008-01-28
Cell: minor optimization for flat shading
Brian
2008-01-28
Cell: basic texture mapping
Brian
2008-01-28
Cell: initial texture cache/sampling code
Brian
2008-01-28
Cell: emit state in cell_clear_surface() if dirty.
Brian
2008-01-28
Cell: re-enable bounding boxes
Brian
2008-01-28
Cell: additional assertions
Brian
2008-01-28
Cell: make sure state commands aren't split across batches
Brian
2008-01-28
Cell: remove unneeded flush(), dead code
Brian
2008-01-28
Cell: clean-up of render path
Brian
2008-01-28
Cell: checkpoint commit: always inline prim indexes into batch buffer
Brian
2008-01-28
Cell: If flushing for swapbuffers, wait for frame completion
Brian
2008-01-28
Cell: additional debug code, misc clean-up
Brian
2008-01-28
Cell: generalize the batch buffer code for vertex buffers...
Brian
2008-01-26
Cell: added support for inlined vertex buffers.
Brian
2008-01-26
Cell: added ROUNUP4
Brian
2008-01-26
Cell: added support for inlined indexes
Brian
2008-01-26
Cell: added cell_batch_free_space()
Brian
2008-01-26
Cell: remove some old tile code
Brian
2008-01-26
Cell: fix a recursive flushing bug
Brian
2008-01-26
Cell: add check to catch recursive batch flushing
Brian
2008-01-26
Cell: move ASSERT macro into common.h
Brian
2008-01-25
Cell: updates to match pipe_buffer changes
Brian
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