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Thomas White
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Author
2008-01-12
Cell: first state object (depth/stencil/alpha) emitted to SPUs
Brian
2008-01-12
Cell: whitespace/cleanup
Brian
2008-01-12
Cell: prefix SPU files with spu_
Brian
2008-01-12
Cell: prefix SPU sources with spu_
Brian
2008-01-12
Cell: sketch out needed rasterizer state
Brian
2008-01-11
Cell: basic batch buffer working
Brian
2008-01-11
Cell: initial work for a hw-like batch buffer system
Brian
2008-01-11
Cell: remove obsolete cell_prim_buffer struct and code
Brian
2008-01-11
Cell: debug code, comments
Brian
2008-01-11
Cell: reformattting
Brian
2008-01-11
Cell: Remove the pre-vbuf rendering code
Brian
2008-01-10
Cell: wait_on_mask_all()
Brian
2008-01-10
Cell: remove unneeded #includes
Brian
2008-01-10
Cell: compute bounding box in cell_vbuf_draw()
Brian
2008-01-10
Cell: remove unused color field
Brian
2008-01-10
Cell: remove unused code
Brian
2008-01-10
Cell: make vertex_header and prim_header types private to tri.c
Brian
2008-01-10
Cell: avoid copying vertex data
Brian
2008-01-10
Cell: move tile-related code into new tile.[ch] files.
Brian
2008-01-10
Cell: use new ASSERT macro instead of standard assert
Brian
2008-01-10
Cell: enable vbuf path by default
Brian
2008-01-10
Cell: checkpoint: draw_vbuf code in place and works, but not enabled by defau...
Brian
2008-01-10
Cell: initial implementation of vbuf code.
Brian
2008-01-10
Cell: call draw_compute_vertex_size()
Brian
2008-01-10
Cell: s/free/align_free/
Brian
2008-01-10
Cell: clean-up cell_spu_exit() code
Brian
2008-01-10
bump CELL_MAX_VERTS to 240
Brian
2008-01-09
Cell: initial implementation of tile status optimizations
Brian
2008-01-09
Cell: start using DMA tags in a more sensible way, move waits() later when po...
Brian
2008-01-09
move cliprect bounds, do trivial rejection triangle clipping
Brian
2008-01-09
Cell: remove some debug printfs, predicate others with Debug boolean
Brian
2008-01-09
Cell: implemement basic Z testing
Brian
2008-01-03
Cell: initial work for getting/putting Z tiles
Brian
2008-01-03
disable bbox code until glitches are fixed
Brian
2008-01-03
Cell: improve surface state code to replace some temporary code.
Brian
2008-01-03
asst changes in bbox code, dma tags, etc
Brian
2008-01-03
insert a temporary flush to fix missing triangles artifact
Brian
2008-01-03
pass surface format in cell_command_framebuffer struct
Brian
2008-01-03
better debug code
Brian
2008-01-02
make use of prim bounds box info
Brian
2008-01-02
only fetch as much vertex data as needed
Brian
2008-01-02
remove previous triangle test code
Brian
2008-01-02
Cell: basic triangle rendering works.
Brian
2008-01-01
Plug in more infrastructure for actual rendering.
Brian
2008-01-01
hack/fix pack_color() for correct ps3 format
Brian
2007-12-17
updates for depth/stencil/alpha state
Brian
2007-12-17
gallium: incorporate alpha state into depth_stencil state object.
Keith Whitwell
2007-12-12
PIPE_SCREEN_SURFACE no longer needed
Brian
2007-12-11
Cell: draw smooth-shaded triangle
Brian
2007-12-11
Collect some global vars in a single struct.
Brian
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