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My Mesa repository
Thomas White
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draw_flatshade.c
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Author
2008-01-25
gallium: replace prim pipeline begin/end() functions with flush()
Brian
2008-01-25
gallium: optimizations to flatshade, two-side prim stages
Brian
2008-01-23
gallium: overhaul usage of vertex_info in draw module.
Brian
2007-12-09
gallium: add draw_stage::destroy().
Michal
2007-11-21
Simplify draw module's vertex_info.
Brian
2007-10-29
Remove typedefs from enums.
Zack Rusin
2007-08-31
Define attrib_format and interp_mode enum typedefs and use where appropriate.
Brian
2007-08-30
fix breakage from prev commit
Brian
2007-08-30
In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...
Brian
2007-08-23
Need to copy header->edgeflags to tmp when creating new prim_header.
Brian
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-16
Remove many dependencies on mesa headers.
Brian
2007-07-25
Implement line stippling.
Brian
2007-07-12
Rename prim_stage -> draw_stage
Brian
2007-07-09
New 'draw' module for primitive drawing (clipping, culling, etc).
Brian
2007-07-09
Rename/move some files to modularize the primitive/draw code.
Brian