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draw_vertex_shader.c
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2008-01-28
gallium: add a couple of hardwired vertex fetch functions
Keith Whitwell
2008-01-28
gallium: only call vertex/prim queue flush when there is something to flush
Keith Whitwell
2008-01-26
gallium: restructure vertex fetch code slightly
Keith Whitwell
2008-01-25
gallium: better flush logic in draw module
Brian
2008-01-23
gallium: overhaul usage of vertex_info in draw module.
Brian
2008-01-04
llvm: if llvm is enabled don't even try to use sse for vs
Zack Rusin
2008-01-03
clean-ups, silence warnings
Brian
2008-01-03
replace void * with struct draw_vertex_shader opaque type
Brian
2007-12-11
include pipe/tgsi/exec/tgsi_sse2.h if needed. Silences warning.
Brian
2007-12-10
gallium: use hardcoded cliptest code for fixed planes
Keith Whitwell
2007-11-23
gallium: reorg tgsi directories.
Michal Krol
2007-11-21
Simplify draw module's vertex_info.
Brian
2007-11-08
Reorganize user-space vertex fields in draw_context into 'user' group.
Brian
2007-11-02
Add basic entry points for fragment shaders.
Zack Rusin
2007-11-02
Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting
Zack Rusin
2007-10-29
Make gallium compile in win32.
Michal Krol
2007-10-29
Refactor the LLVM code a bit.
Zack Rusin
2007-10-27
Fix SSE bug.
michal
2007-10-27
Respect use_sse flag.
michal
2007-10-27
Enable SSE2 for vertex shaders.
michal
2007-10-24
better debug output
Brian
2007-10-24
Cleanup some code.
Zack Rusin
2007-10-24
Cleanup some of the debugging output code
Zack Rusin
2007-10-24
Cleanup some of the testing code. Implement first pass at actually
Zack Rusin
2007-10-24
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-18
Change type of shader->executable field from void * to generic function pointer.
Brian
2007-10-18
better debug code, silence some warnings
Brian
2007-10-03
Move XSTDCALL definition to p_compiler.h
Brian
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
Unify the definitions of the 4 component dot product into one
Zack Rusin
2007-10-03
Unify handling of userplanes and regular planes to simplify
Zack Rusin
2007-10-02
remove dead code
Brian
2007-10-02
Move tgsi machine state init/allocations so they're done less frequently.
Brian
2007-09-28
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
Revert "Use sse only if GALLIUM_SSE is defined"
Zack Rusin
2007-09-28
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-27
Enable codegen based whenever __i386__ is defined.
Keith Whitwell
2007-09-27
disable debug
Keith Whitwell
2007-09-27
Make flushing more lazy in the draw module.
Keith Whitwell
2007-09-25
First attempt at building vertex buffers post-clip.
Keith Whitwell
2007-09-20
Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.
Brian
2007-09-20
remove old/used code
Brian
2007-09-19
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-18
Checkpoint: rework shader input/output register mapping.
Brian
2007-08-27
Split out vertex shader/cache/fetch functionality from draw_prim.c
Keith Whitwell