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i915simple
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i915_context.h
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Author
2007-12-17
gallium: incorporate alpha state into depth_stencil state object.
Keith Whitwell
2007-12-11
gallium: remove set_sampler_units interface
Keith Whitwell
2007-12-11
gallium: remove redundant clear_color state.
Keith Whitwell
2007-12-11
gallium: Remove feedback interfaces from pipe driver.
Keith Whitwell
2007-12-07
Eliminate struct pipe_region.
Michel Dänzer
2007-12-06
Hide texture layout details from the state tracker.
Michel Dänzer
2007-11-22
Remove fences from the i915simple winsys interface.
José Fonseca
2007-11-15
Include fences in the i915simple winsys interface.
José Fonseca
2007-11-07
Track hardware vertex buffer state changes.
José Fonseca
2007-10-29
Remove typedefs from enums.
Zack Rusin
2007-10-29
Start a vertex buffer constuction stage for i915 based on Keith's draft done ...
José Fonseca
2007-10-26
Re-implement GLSL texture sampler variables.
Brian
2007-10-15
feedback/rasterpos fix-ups
Brian
2007-09-21
Convert i915 to use cso semantics of alpha_test.
Zack Rusin
2007-09-21
Make the alpha test state a cso.
Zack Rusin
2007-09-20
Cache the i915 sampler state.
Zack Rusin
2007-09-20
Make the rasterizer state in i915 use the cso semantics.
Zack Rusin
2007-09-20
Rewrite the depth_stencil state handling in i915.
Zack Rusin
2007-09-19
Convert the i915 driver blend state to the new semantics.
Zack Rusin
2007-09-18
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
Make sampler an immutable state object.
Zack Rusin
2007-09-18
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-08-24
remove dead file
keithw
2007-08-23
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-22
Checkpoint: texture image and sampler state handling, plus better vertex form...
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-22
Import some sampler state code.
Keith Whitwell
2007-08-21
Fragment shader translation seems to basically work now. More testing needed.
Brian
2007-08-20
Use new draw_arrays() code.
Brian
2007-08-16
Begin added vertex shader state/support.
Brian
2007-08-13
Start breaking the #include dependencies between pipe drivers and mesa.
Keith Whitwell
2007-08-10
Move string functions to state_tracker, add queries to pipe, winsys.
Keith Whitwell
2007-08-10
Lift common winsys functions into pipe's new p_winsys.
Keith Whitwell
2007-08-10
Pass pci_id to i915_create()
Keith Whitwell
2007-08-10
Add a printf method to winsys and use for all debugging.
Keith Whitwell
2007-08-09
Add more i915 state packets.
Keith Whitwell
2007-08-09
Some basic state - blend and ztest sort of work.
Keith Whitwell
2007-08-09
Don't reemit hardware state *every* primitive.
Keith Whitwell
2007-08-09
Add flush/finish functionality to pipe.
Keith Whitwell
2007-08-08
Checkpoint of a super-simplified i915 driver in the pipe model.
Keith Whitwell