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My Mesa repository
Thomas White
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i915simple
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i915_state.c
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Author
2007-09-18
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
Finishing up rename of the setup state to the rasterizer state.
Zack Rusin
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
Make sampler an immutable state object.
Zack Rusin
2007-09-18
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-08-23
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-21
Fragment shader translation seems to basically work now. More testing needed.
Brian
2007-08-20
Use new draw_arrays() code.
Brian
2007-08-16
Begin added vertex shader state/support.
Brian
2007-08-13
Start breaking the #include dependencies between pipe drivers and mesa.
Keith Whitwell
2007-08-10
Lift common winsys functions into pipe's new p_winsys.
Keith Whitwell
2007-08-09
move viewport Y inversion to state tracker
Brian
2007-08-09
invert Y axis with the viewport transformation to put things right side up
Brian
2007-08-08
Hook up i915simple. Doesn't compile.
Keith Whitwell
2007-08-08
Checkpoint of a super-simplified i915 driver in the pipe model.
Keith Whitwell