Age | Commit message (Expand) | Author |
2007-09-11 | Implement query object interface. | Brian |
2007-09-10 | More work on vertex feedback / glRasterPos. Basic rasterpos works now. | Brian |
2007-08-22 | Rework of shader constant buffers. | Brian |
2007-08-20 | Checkpoint: remove more of the old draw_vb() code. | Brian |
2007-08-20 | Start to remove the temporary draw_vb() and draw_vertices() code. | Brian |
2007-08-20 | implement draw_elements() | Brian |
2007-08-19 | Fix some draw_arrays issues. | Brian |
2007-08-16 | Remove many dependencies on mesa headers. | Brian |
2007-08-16 | misc changes to support vertex shaders (disabled by default) | Brian |
2007-08-15 | Hook in new draw_arrays() code, disabled for now. | Brian |
2007-08-14 | Continue reducing dependencies on core mesa include files. | Keith Whitwell |
2007-08-13 | map stencil buffer too | Brian |
2007-08-10 | Move string functions to state_tracker, add queries to pipe, winsys. | Keith Whitwell |
2007-08-10 | use winsys supported_formats() query | keithw |
2007-08-10 | added pipe->max_texture_size() query, use it in st_drawpixels() | Brian |
2007-08-10 | Lift common winsys functions into pipe's new p_winsys. | Keith Whitwell |
2007-08-10 | Handle glFlush/glFinish through the state tracker. | Keith Whitwell |
2007-08-09 | added null ptr checks | Brian |
2007-08-09 | Add flush/finish functionality to pipe. | Keith Whitwell |
2007-08-07 | map/unmap textures | Brian |
2007-08-07 | sketch out new pipe surface/sampler types | Brian |
2007-08-06 | added softpipe_mipmap_tree_layout | Brian |
2007-08-06 | Add pipe buffer managment functions. | Keith Whitwell |
2007-08-05 | Add a new interface between softpipe and the window system / buffer manager. | Keith Whitwell |
2007-08-02 | added pipe->supported_formats() | Brian |
2007-08-02 | Implement new draw_vertices() path for simple vertex array drawing, use it fo... | Brian |
2007-08-01 | Build libsoftpipe.a | Keith Whitwell |
2007-07-31 | Redesign pipe_surface in terms of pipe_region. | Brian |
2007-07-30 | Lots of improvements to the surface-related code. | Brian |
2007-07-30 | map/unmap surfaces before/after rendering | Brian |
2007-07-13 | Implement AA points and AA coverage application in quad pipeline. | Brian |
2007-07-13 | Added basic occlusion counting | Brian |
2007-07-12 | Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK). | Brian |
2007-07-12 | s/prim_setup/sp_draw_render_stage/, new comments | Brian |
2007-07-12 | Rename prim_stage -> draw_stage | Brian |
2007-07-12 | Added colormask, dither, multisample state. Implement colormasking stage. | Brian |
2007-07-11 | Implement polygon stipple state tracking, application. | Brian |
2007-07-10 | Checkpoint: stencil roughly working, some bugs to fix... | Brian |
2007-07-10 | Begin hooking up stenciling. | Brian |
2007-07-09 | New 'draw' module for primitive drawing (clipping, culling, etc). | Brian |
2007-07-03 | hook in state tracking for blend color | Brian |
2007-07-02 | rename a few structs (use _state suffix consistantly), reorder/sort fields in... | Brian |
2007-06-26 | consolidate point/line state into pipe_setup_state | Brian |
2007-06-22 | initial texture object, texture format code | Brian |
2007-06-22 | more texture sampler work | Brian |
2007-06-20 | checkpoint: implement z/depth testing | Brian |
2007-06-20 | quad blending works now, but many blend terms need to be added in blend_quad(). | Brian |
2007-06-20 | Initial implementation of a software pipeline for quad rasterization (fragmen... | Brian |
2007-06-20 | Initial work for glClear(), clear color state. | Brian |
2007-06-19 | hook up point state | Brian |