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path: root/src/mesa/pipe/softpipe/sp_context.c
AgeCommit message (Expand)Author
2007-09-11Implement query object interface.Brian
2007-09-10More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian
2007-08-22Rework of shader constant buffers.Brian
2007-08-20Checkpoint: remove more of the old draw_vb() code.Brian
2007-08-20Start to remove the temporary draw_vb() and draw_vertices() code.Brian
2007-08-20implement draw_elements()Brian
2007-08-19Fix some draw_arrays issues.Brian
2007-08-16Remove many dependencies on mesa headers.Brian
2007-08-16misc changes to support vertex shaders (disabled by default)Brian
2007-08-15Hook in new draw_arrays() code, disabled for now.Brian
2007-08-14Continue reducing dependencies on core mesa include files.Keith Whitwell
2007-08-13map stencil buffer tooBrian
2007-08-10Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell
2007-08-10use winsys supported_formats() querykeithw
2007-08-10added pipe->max_texture_size() query, use it in st_drawpixels()Brian
2007-08-10Lift common winsys functions into pipe's new p_winsys.Keith Whitwell
2007-08-10Handle glFlush/glFinish through the state tracker.Keith Whitwell
2007-08-09added null ptr checksBrian
2007-08-09Add flush/finish functionality to pipe.Keith Whitwell
2007-08-07map/unmap texturesBrian
2007-08-07sketch out new pipe surface/sampler typesBrian
2007-08-06added softpipe_mipmap_tree_layoutBrian
2007-08-06Add pipe buffer managment functions.Keith Whitwell
2007-08-05Add a new interface between softpipe and the window system / buffer manager.Keith Whitwell
2007-08-02added pipe->supported_formats()Brian
2007-08-02Implement new draw_vertices() path for simple vertex array drawing, use it fo...Brian
2007-08-01Build libsoftpipe.aKeith Whitwell
2007-07-31Redesign pipe_surface in terms of pipe_region.Brian
2007-07-30Lots of improvements to the surface-related code.Brian
2007-07-30map/unmap surfaces before/after renderingBrian
2007-07-13Implement AA points and AA coverage application in quad pipeline.Brian
2007-07-13Added basic occlusion countingBrian
2007-07-12Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian
2007-07-12s/prim_setup/sp_draw_render_stage/, new commentsBrian
2007-07-12Rename prim_stage -> draw_stageBrian
2007-07-12Added colormask, dither, multisample state. Implement colormasking stage.Brian
2007-07-11Implement polygon stipple state tracking, application.Brian
2007-07-10Checkpoint: stencil roughly working, some bugs to fix...Brian
2007-07-10Begin hooking up stenciling.Brian
2007-07-09New 'draw' module for primitive drawing (clipping, culling, etc).Brian
2007-07-03hook in state tracking for blend colorBrian
2007-07-02rename a few structs (use _state suffix consistantly), reorder/sort fields in...Brian
2007-06-26consolidate point/line state into pipe_setup_stateBrian
2007-06-22initial texture object, texture format codeBrian
2007-06-22more texture sampler workBrian
2007-06-20checkpoint: implement z/depth testingBrian
2007-06-20quad blending works now, but many blend terms need to be added in blend_quad().Brian
2007-06-20Initial implementation of a software pipeline for quad rasterization (fragmen...Brian
2007-06-20Initial work for glClear(), clear color state.Brian
2007-06-19hook up point stateBrian