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path: root/src/mesa/pipe/softpipe/sp_context.h
AgeCommit message (Expand)Author
2008-01-23gallium: improved vertex layout and interpolant setup in softpipeBrian
2008-01-23gallium: remove support for separate depth/stencil buffers. Always combined ...Brian
2008-01-23gallium: overhaul usage of vertex_info in draw module.Brian
2008-01-15Don't include stdint.h or inttypes. Use the uint64 typedef instead of uint64_t.Brian
2008-01-01Clean-up, re-org some vertex/fragment shader state code.Brian
2008-01-01move SP_NEW_ #defines into sp_state.hBrian
2007-12-17gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell
2007-12-14Don't always declare frag shader INPUT[0] as fragment position.Brian
2007-12-11Rework gallium and mesa queries a little.Keith Whitwell
2007-12-11gallium: remove set_sampler_units interfaceKeith Whitwell
2007-12-11gallium: remove redundant clear_color state.Keith Whitwell
2007-12-11gallium: Remove feedback interfaces from pipe driver.Keith Whitwell
2007-12-09Fix looping for multi-color buffer writing.Brian
2007-12-06Hide texture layout details from the state tracker.Michel Dänzer
2007-11-18Implement early depth test.Michal Krol
2007-10-29Make gallium compile in win32.Michal Krol
2007-10-28Control FS TGSI dumping with GALLIUM_DUMP_FS env variable.michal
2007-10-27Enable SSE2 for fragment shaders.michal
2007-10-27Remove remnants of softpipe_surface.Brian
2007-10-26Re-implement GLSL texture sampler variables.Brian
2007-10-22Finish unifying the surface and texture tile caches.Brian
2007-10-20Convert Z/stencil ops to use cached tiles like colors.Brian
2007-10-03Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-28Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-25First attempt at building vertex buffers post-clip.Keith Whitwell
2007-09-21Make the alpha test state a cso.Zack Rusin
2007-09-20Checkpoint: vertex attribute clean-up.Brian
2007-09-18Convert shader to an immutable state object.Zack Rusin
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
2007-09-18Make sampler an immutable state object.Zack Rusin
2007-09-18First stab at immutable state objects (create/bind/delete)Zack Rusin
2007-09-11Implement query object interface.Brian
2007-09-10More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian
2007-08-30In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...Brian
2007-08-23Use vertex_info struct for softpipe - lots of clean-up.Brian
2007-08-22Rework of shader constant buffers.Brian
2007-08-19Fix some draw_arrays issues.Brian
2007-08-16Begin added vertex shader state/support.Brian
2007-08-15Remove mesa include directories, be stricter about include paths.Keith Whitwell
2007-08-15added state funcs for vertex buffer/element infoBrian
2007-08-14Continue reducing dependencies on core mesa include files.Keith Whitwell
2007-08-07s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.cBrian
2007-08-05Add a new interface between softpipe and the window system / buffer manager.Keith Whitwell
2007-07-27Maintain cliprect (scissor) info in sp_state_derived.c.Brian
2007-07-25Implement line stippling.Brian
2007-07-13Implement AA points and AA coverage application in quad pipeline.Brian
2007-07-13Added basic occlusion countingBrian