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sp_state_fs.c
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2007-12-06
Hide texture layout details from the state tracker.
Michel Dänzer
2007-11-23
gallium: reorg tgsi directories.
Michal Krol
2007-11-02
Cleanups.
Zack Rusin
2007-11-02
Add basic entry points for fragment shaders.
Zack Rusin
2007-11-02
Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting
Zack Rusin
2007-10-29
Make gallium compile in win32.
Michal Krol
2007-10-28
Control FS TGSI dumping with GALLIUM_DUMP_FS env variable.
michal
2007-10-27
Respect use_sse flag.
michal
2007-10-27
Enable SSE2 for fragment shaders.
michal
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
In vertex shaders also expect the template to be stack allocated
Zack Rusin
2007-10-03
Make softpipe behave more like a real driver by always allocating something
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-20
Switch fragment/vertex shaders to the new caching semantics.
Zack Rusin
2007-09-18
Convert shader to an immutable state object.
Zack Rusin
2007-09-10
merge buffer_unreference(), buffer_reference()
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-20
include draw_context.h
Brian
2007-08-20
Move guts of vertex array drawing into the 'draw' module.
Brian
2007-08-16
Begin added vertex shader state/support.
Brian
2007-07-09
Rename G_NEW_* tokens to SP_NEW_*
Brian
2007-06-14
Renamed softpipe directories and files to something less confusing.
Keith Whitwell