Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-07 | Move struct softpipe_texture definition into sp_texture.h | Brian | |
Also, added softpipe_texture() cast wrapper. | |||
2007-12-06 | Hide texture layout details from the state tracker. | Michel Dänzer | |
pipe->get_tex_surface() has to be used for access to texture image data. | |||
2007-10-29 | Make it compile under linux. | Michal Krol | |
Move pipe_region/surface_reference functions to pipe/p_inlines.h. Remove #include "p_util.h" from pipe/p_context.h. | |||
2007-10-29 | Make gallium compile in win32. | Michal Krol | |
Use FREE, MALLOC, CALLOC, GETENV wrappers. Silence compiler warnings. Add proper copyrights. | |||
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-10-22 | Finish unifying the surface and texture tile caches. | Brian | |
2007-10-03 | Make softpipe behave more like a real driver by always allocating something | Zack Rusin | |
in the state functions. | |||
2007-09-20 | Fix failover state binding and convert the sampler to use the new | Zack Rusin | |
state constant state object semantics. | |||
2007-09-18 | Make sampler an immutable state object. | Zack Rusin | |
Switch the sample to be an immutable state object. | |||
2007-08-14 | Continue reducing dependencies on core mesa include files. | Keith Whitwell | |
Mainly down to the support for legacy TNL processing now. | |||
2007-08-07 | s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.c | Brian | |
2007-07-09 | Rename G_NEW_* tokens to SP_NEW_* | Brian | |
2007-07-09 | New 'draw' module for primitive drawing (clipping, culling, etc). | Brian | |
2007-06-22 | initial texture object, texture format code | Brian | |
2007-06-22 | more texture sampler work | Brian | |