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path: root/src/mesa/pipe/softpipe
AgeCommit message (Expand)Author
2007-10-1416-bit RGBA surface format for accum buffersBrian
2007-10-13inequality tests were backwardBrian
2007-10-13Check texture format in get_texel() to handle depth textures.Brian
2007-10-13added z16/z32_git_tile(), change s8z24_get_tile() to return Z as float, ignor...Brian
2007-10-10minor optimization for color/z resultsBrian
2007-10-10disable some assertions which pop up during window resize, but can be ignored...Brian
2007-10-10fix softpipe_clear() to handle ps->offset!=0 (such as when rendering to textu...Brian
2007-10-10free/unreference pipe_surface in get_texel()Brian
2007-10-10use pipe_region_reference() in softpipe_get_tex_surface() to fix refcount errorBrian
2007-10-09Pack fragment program outputs to be consistant with vertex programs.Brian
2007-10-03Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...Brian
2007-10-03Move XSTDCALL definition to p_compiler.hBrian
2007-10-03handle frag progs that write ZBrian
2007-10-03added s8z24_get_tile()Brian
2007-10-03Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer
2007-10-03In vertex shaders also expect the template to be stack allocatedZack Rusin
2007-10-03Make softpipe behave more like a real driver by always allocating somethingZack Rusin
2007-10-02Implement/use fragment kill resultsBrian
2007-10-02Move tgsi machine state init/allocations so they're done less frequently.Brian
2007-10-01fix a few vert/frag program items to get i915 driver going againBrian
2007-09-28Use texture->first_level, not 0, when not mipmapping.Brian
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-28Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-27reduced debugkeithw
2007-09-27Enable codegen based whenever __i386__ is defined.Keith Whitwell
2007-09-27restore primitive trimming in sp_draw_arrays.ckeithw
2007-09-27Make flushing more lazy in the draw module.Keith Whitwell
2007-09-26added a8r8g8b8_put_tile()Brian
2007-09-26s/_mesa_copy_rect/copy_rect/Brian
2007-09-25First attempt at building vertex buffers post-clip.Keith Whitwell
2007-09-24Enable SSE2 for FS.michal
2007-09-21fix some post-transform vertex layout issues (bcolors, psize emitted lastBrian
2007-09-21Fix up some point size breakage. Start on fogcoord too.Brian
2007-09-21Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC.Brian
2007-09-21Make the alpha test state a cso.Zack Rusin
2007-09-21Silence a few warnings.Zack Rusin
2007-09-20Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.Brian
2007-09-20remove #includes of tgsi_attribs.hBrian
2007-09-20checkpoint: TGSI_ATTRIB_x tokens no longer usedBrian
2007-09-20Checkpoint: vertex attribute clean-up.Brian
2007-09-20Fix failover state binding and convert the sampler to use the newZack Rusin
2007-09-20Convert depth_stencil state to the new semantics.Zack Rusin
2007-09-20Switch fragment/vertex shaders to the new caching semantics.Zack Rusin
2007-09-19Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian
2007-09-19Avoid redundant reallocation of the template.Zack Rusin
2007-09-19Convert the rasterizer cso to the new semantics.Zack Rusin
2007-09-19Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin
2007-09-19Finish up conversions of shaders to immutable objects.Zack Rusin
2007-09-18Checkpoint: rework shader input/output register mapping.Brian