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My Mesa repository
Thomas White
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2007-08-29
Break GL dependencies.
michal
2007-08-29
Break GL dependencies.
michal
2007-08-29
Break GL dependencies.
michal
2007-08-24
Fix fragment program color output mapping (0=depth, 1=color)
Brian
2007-08-24
Hook-up SSE2 to VS.
michal
2007-08-24
Indent. Remove GL dependencies. Simplify. Add rtasm instructions.
michal
2007-08-24
Add tgsi_sse2.
michal
2007-08-24
Fixup include paths after rename
Keith Whitwell
2007-08-24
Rename tgsi "core" directory
Keith Whitwell
2007-08-23
Vertex shader outputs are now tightly packed into the output slots.
Brian
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
TGSI_ATTRIB_ tokens
Brian
2007-08-23
define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation f...
Brian
2007-08-23
For the time being, interpolate Z in shade_quad() rather in the shader.
Brian
2007-08-22
First pass on tgsi deco.
michal
2007-08-22
Include headers.
michal
2007-08-22
New file.
michal
2007-08-22
New file.
michal
2007-08-21
comments
Brian
2007-08-16
Cosmetic changes.
michal
2007-08-16
disable Z value scaling - it's done in sp_quad_depth_test.c
Brian
2007-08-16
Copy fragment z if the fragment shader does not write depth on its own.`
michal
2007-08-15
Add UsageMask to DECLARATION in TGSI.
michal
2007-08-15
Add declaration_semantic token to TGSI.
michal
2007-08-15
Declare fragment shader output registers.
michal
2007-08-14
Continue reducing dependencies on core mesa include files.
Keith Whitwell
2007-08-14
Implement texture cache with multiple, direct-mapped entries.
Brian
2007-08-14
Implement remaining mipmap modes for 2D textures.
Brian
2007-08-14
tgsi_sampler->get_samples() now operates on a quad (returns 4 colors).
Brian
2007-08-10
Add SGT/LT/GE/LE/EQ/NE opcodes for ps/vs_2_x.
michal
2007-08-10
Support predicates.
michal
2007-08-09
Update opcode list.
michal
2007-08-09
Further opcode list reorg.
michal
2007-08-09
Quieten TGSI
Keith Whitwell
2007-08-09
Declare missing opcode aliases. Declare SGN opcode.
michal
2007-08-08
initial lod/mipmap texture supported
Brian
2007-08-08
Add D3D9 opcodes up to ps_2_x and vs_2_x.
michal
2007-08-08
very simple texture cache implementation
Brian
2007-08-08
rewrite texture sampling code (smaller, simpler)
Brian
2007-08-07
clean up tgsi_sampler-related bits
Brian
2007-08-07
Naive implementation of IF/ELSE/ENDIF.
michal
2007-08-07
checkpoint new tgsi_sampler_state struct
Brian
2007-08-07
Handle labels for IF/ELSE correctly
michal
2007-08-07
Enable compact TGSI dump.
michal
2007-08-07
Dump tokens in more compact form.
michal
2007-08-07
Labels are always label targets.
michal
2007-08-06
Add GLSL opcodes.
michal
2007-08-06
Add GLSL ops.
michal
2007-08-06
Make SGE, SGT, SLE working.
michal
2007-08-06
Remove garbage text.
michal
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