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path: root/src/mesa/pipe/tgsi
AgeCommit message (Expand)Author
2007-08-24Fixup include paths after renameKeith Whitwell
2007-08-24Rename tgsi "core" directoryKeith Whitwell
2007-08-23Vertex shader outputs are now tightly packed into the output slots.Brian
2007-08-23Checkpoint: new vertex/fragment attribute namingBrian
2007-08-23TGSI_ATTRIB_ tokensBrian
2007-08-23define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation f...Brian
2007-08-23For the time being, interpolate Z in shade_quad() rather in the shader.Brian
2007-08-22First pass on tgsi deco.michal
2007-08-22Include headers.michal
2007-08-22New file.michal
2007-08-22New file.michal
2007-08-21commentsBrian
2007-08-16Cosmetic changes.michal
2007-08-16disable Z value scaling - it's done in sp_quad_depth_test.cBrian
2007-08-16Copy fragment z if the fragment shader does not write depth on its own.`michal
2007-08-15Add UsageMask to DECLARATION in TGSI.michal
2007-08-15Add declaration_semantic token to TGSI.michal
2007-08-15Declare fragment shader output registers.michal
2007-08-14Continue reducing dependencies on core mesa include files.Keith Whitwell
2007-08-14Implement texture cache with multiple, direct-mapped entries.Brian
2007-08-14Implement remaining mipmap modes for 2D textures.Brian
2007-08-14tgsi_sampler->get_samples() now operates on a quad (returns 4 colors).Brian
2007-08-10Add SGT/LT/GE/LE/EQ/NE opcodes for ps/vs_2_x.michal
2007-08-10Support predicates.michal
2007-08-09Update opcode list.michal
2007-08-09Further opcode list reorg.michal
2007-08-09Quieten TGSIKeith Whitwell
2007-08-09Declare missing opcode aliases. Declare SGN opcode.michal
2007-08-08initial lod/mipmap texture supportedBrian
2007-08-08Add D3D9 opcodes up to ps_2_x and vs_2_x.michal
2007-08-08very simple texture cache implementationBrian
2007-08-08rewrite texture sampling code (smaller, simpler)Brian
2007-08-07clean up tgsi_sampler-related bitsBrian
2007-08-07Naive implementation of IF/ELSE/ENDIF.michal
2007-08-07checkpoint new tgsi_sampler_state structBrian
2007-08-07Handle labels for IF/ELSE correctlymichal
2007-08-07Enable compact TGSI dump.michal
2007-08-07Dump tokens in more compact form.michal
2007-08-07Labels are always label targets.michal
2007-08-06Add GLSL opcodes.michal
2007-08-06Add GLSL ops.michal
2007-08-06Make SGE, SGT, SLE working.michal
2007-08-06Remove garbage text.michal
2007-08-06Reorder opcodes.michal
2007-08-06Translate the remaining ops.michal
2007-08-06Translate MESA GLSL opcodes to TGSI opcodes.michal
2007-08-06Add GLSL opcodes.michal
2007-07-25implement DDX, DDY instructionsBrian
2007-07-25patch things up enough to allow texture sampling to workBrian
2007-07-24use consistent indentationBrian