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Thomas White
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Author
2007-08-23
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-23
Define a re-usable vertex_info structure to describe vertex layouts.
Brian
2007-08-23
For the time being, interpolate Z in shade_quad() rather in the shader.
Brian
2007-08-22
Checkpoint: texture image and sampler state handling, plus better vertex form...
Brian
2007-08-22
fix assertions in swizzle()
Brian
2007-08-22
more debug output
Brian
2007-08-22
remove old draw_vertices()
Brian
2007-08-22
First pass on tgsi deco.
michal
2007-08-22
Include headers.
michal
2007-08-22
New file.
michal
2007-08-22
New file.
michal
2007-08-22
Sampler state code now compiles and is built. Not tested yet.
Brian
2007-08-22
added border_color to sampler state
Brian
2007-08-22
Improved pipe_region/surface_reference() functions
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-22
Import some sampler state code.
Keith Whitwell
2007-08-22
code movement, null ptr checks, etc
Brian
2007-08-22
remove unneeded include
Brian
2007-08-22
remove unneeded includes
Brian
2007-08-22
Obsolete.
Brian
2007-08-22
don't need i915_fpc.c
Brian
2007-08-22
implement negation for src operands
Brian
2007-08-22
Clear all the dirtyflag words
Keith Whitwell
2007-08-22
Remove duplicate i915 shader disassembler
Keith Whitwell
2007-08-21
Headers.
michal
2007-08-21
Silence compiler warnings.
michal
2007-08-21
Define __MSC__.
michal
2007-08-21
comments
Brian
2007-08-21
Fragment shader translation seems to basically work now. More testing needed.
Brian
2007-08-21
fix cut and paste
keithw
2007-08-21
First pass at a fallback concept for pipe devices.
Keith Whitwell
2007-08-21
Add missing #include
Keith Whitwell
2007-08-21
added fpc sources
Brian
2007-08-21
Initial check-in of i915 fragment program translation (from tgsi).
Brian
2007-08-20
Move vertex transformation/shader code into draw_prim.c to avoid need for vs_...
Brian
2007-08-20
move ALIGN16-related macros into p_compiler.h
Brian
2007-08-20
include draw_context.h
Brian
2007-08-20
Update glClear and glDrawPixels code.
Brian
2007-08-20
minor clean-ups
Brian
2007-08-20
Use new draw_arrays() code.
Brian
2007-08-20
remove some of the #ifndef MESA stuff
Brian
2007-08-20
Obsolete
Brian
2007-08-20
remove dead code related to vf module
Brian
2007-08-20
Checkpoint: remove more of the old draw_vb() code.
Brian
2007-08-20
Start to remove the temporary draw_vb() and draw_vertices() code.
Brian
2007-08-20
Move guts of vertex array drawing into the 'draw' module.
Brian
2007-08-20
implement draw_elements()
Brian
2007-08-20
remove debug printf
Brian
2007-08-20
call draw_trim()
Brian
2007-08-20
fix cache overflow bug in get_vertex()
Brian
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