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My Mesa repository
Thomas White
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slang
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slang_compile.c
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Author
2009-01-06
mesa: remove debug code
Brian Paul
2009-01-06
mesa: added support for GLSL 1.20 array.length() method
Brian Paul
2009-01-06
mesa: support for GLSL 1.20 array types
Brian Paul
2009-01-06
mesa: copy centroid/invariance/precision info in parse_init_declarator()
Brian Paul
2009-01-06
mesa: glsl compiler debug code
Brian Paul
2009-01-06
mesa: add support for 'centroid' qualifier in GLSL 1.20
Brian Paul
2009-01-06
mesa: add support for 'invariant' keyword for GLSL 1.20
Brian Paul
2008-10-31
mesa: fix some bugs with precision qualifier parsing
Brian Paul
2008-08-12
mesa: glsl: remove reads of output regs from fragment shaders too
Brian Paul
2008-08-07
mesa: glsl: finish up support for precision qualifiers
Brian Paul
2008-08-07
mesa: Extend GLSL syntax to accept type precision in full type specifiers.
Michal Krol
2008-08-05
mesa: glsl: disallow user-defined functions/vars prefixed with gl_
Brian Paul
2008-08-05
mesa: glsl: generate error for main(any args)
Brian Paul
2008-07-29
mesa: disable debug code
Brian Paul
2008-07-25
mesa: glsl: assorted fixes for resolving polymorphic functions
Brian Paul
2008-07-24
mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-16
mesa: implement grammar/parsing for precision/invariant syntax
Brian Paul
2008-07-14
mesa: assemble main() after all other functions
Brian Paul
2008-07-09
mesa: check for null shader->Source
Brian Paul
2008-07-08
mesa: compute global var size before doing codegen
Brian Paul
2008-07-02
mesa: added some debug code (disabled)
Brian Paul
2008-06-24
mesa: Use appropriate unsigned/signed, float/integer types.
José Fonseca
2008-06-12
glsl: make sure we replace all output reads with temporaries
Zack Rusin
2008-06-09
glsl: fix array size initialiazers using const variables
Zack Rusin
2008-05-20
fix incorrect sampler numbering/indexing.
Brian Paul
2008-05-14
mesa: dead code removal
Brian Paul
2008-04-07
mesa: call _mesa_remove_varying_reads() after compiling vertex shaders
Brian
2007-10-26
Re-implement GLSL texture sampler variables.
Brian
2007-10-24
Implement gl_PointCoord attribute for GLSL fragment shaders.
Brian
2007-07-24
call ctx->Driver.NewProgram() instead of _mesa_new_program()
Brian
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-05-11
don't ignore return value of _slang_codegen_global_variable()
Brian
2007-04-21
Remove all the USE_MEMPOOL debug code.
Brian
2007-04-21
Use new memory pool allocator. Lots of debug code still in place...
Brian
2007-04-19
init A.curFuncEndLabel = NULL
Brian
2007-04-10
update SLANG version test
Brian
2007-04-09
plug in GLSL 1.20 unit
Brian
2007-04-08
support for GLSL 1.20 non-square matrices
Brian
2007-03-24
fix some mem leaks
Brian
2007-03-12
Implement GL_ARB_texture_rectangle support
Brian
2007-03-07
s/equal/EQUAL/, fix bugs in logical or/and code.
Brian
2007-02-26
fix logic for reporting errors
Brian
2007-02-26
fix error flagging
Brian
2007-02-26
Overhaul of error handling.
Brian
2007-02-22
get rid of some unused slang_variable fields
Brian
2007-02-20
forgot to return length in parse_array_len()
Brian
2007-02-16
change all enum tokens to uppercase
Brian
2007-02-16
abort upon errors (temporary)
Brian
2007-02-03
Add literal_size field to slang_operation.
Brian
2007-02-02
clean-ups
Brian
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