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slang_ir.h
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Author
2009-01-06
mesa: rework GLSL array code generation
Brian Paul
2009-01-06
mesa: no longer need Writemask field in GLSL IR nodes
Brian Paul
2008-08-05
mesa: glsl: re-org of intermediate/temp storage
Brian Paul
2008-07-24
mesa: Prefix main includes with dir to avoid conflicts.
José Fonseca
2008-07-18
mesa: rework array/struct addressing code.
Brian Paul
2008-06-12
glsl: implement variable array indexes
Zack Rusin
2007-07-26
Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion.
Brian
2007-03-28
remove IR_BREAK_IF_FALSE
Brian
2007-03-28
Get rid of IR_CONT_IF_FALSE
Brian
2007-03-26
Checkpoint: implementing true CAL/RET instructions for subroutine calls.
Brian
2007-03-26
Get rid of IR_JUMP and related code.
Brian
2007-03-24
Properly free the slang_ir_node->Store data (use ref counting).
Brian
2007-03-24
move some code into new slang_ir.c file
Brian
2007-03-23
Fix issues related to the 'continue' statement.
Brian
2007-03-22
Overhaul emit_compare() function.
Brian
2007-03-21
Support for user-defined structures.
Brian
2007-03-08
Added IR_SLE and IR_SLT for <= and < operations.
Brian
2007-03-08
IR_CJUMP0/1 no longer used/needed
Brian
2007-02-23
Replace slang_ir_node::Target w/ Field. Remove Comment field. Clean-up.
Brian
2007-02-23
Re-implement branching with slang_labels.
Brian
2007-02-07
Use IR_LOOP to represent do-while and for-loops.
Brian
2007-02-06
replace IR_BEGIN_LOOP/IR_END_LOOP with IR_LOOP
Brian
2007-02-06
redo IR_IF node, removing IR_ELSE, IR_ENDIF
Brian
2007-02-05
Initial implementation of high-level flow-control instructions.
Brian
2007-02-05
Initial support of loop and subroutine instructions.
Brian
2007-01-31
Overhaul handling of writemasks/swizzling. This fixes two problem cases:
Brian
2007-01-31
New asm instruction and IR_CLAMP node type to allow clamping to [0,1] with in...
Brian
2007-01-28
noise functions
Brian
2007-01-28
implement mix() with LRP instruction
Brian
2007-01-27
Clean-up of var/temp allocation function parameters.
Brian
2007-01-20
Initial implementation of OPCODE_IF/ELSE/ENDIF instructions.
Brian
2007-01-19
Implement do/while loops. Replace IR_CJUMP with IR_CJUMP0 and IR_CJUMP1 so
Brian
2007-01-19
Implement fragment discard/kill.
Brian
2007-01-18
Reimplement code for swizzling so that expressions like (p+q).x for vectors p...
Brian
2007-01-17
added IR_F_TO_I, update comments
Brian
2007-01-15
Redo the way array indexes are handled. Resolve storage location at code emi...
Brian
2007-01-13
Rework code related to temp register allocation, both for user variables
Brian
2007-01-09
Implement shadow samplers and dFdx(), dFdy() code generation.
Brian
2007-01-08
Implement projective texture sampling, 3D textures. Disable some debug output.
Brian
2007-01-05
Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...
Brian
2007-01-04
initial code to get texture sampling limping along
Brian
2006-12-22
fix typos
Brian
2006-12-21
added IR_NEG for negation
Brian
2006-12-20
New IR_COND node for evaluating conditional expressions (for if/while/for).
Brian
2006-12-15
start implementing relational operators
Brian
2006-12-13
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...
Brian