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My Mesa repository
Thomas White
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slang_ir.h
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Author
2007-01-28
implement mix() with LRP instruction
Brian
2007-01-27
Clean-up of var/temp allocation function parameters.
Brian
2007-01-20
Initial implementation of OPCODE_IF/ELSE/ENDIF instructions.
Brian
2007-01-19
Implement do/while loops. Replace IR_CJUMP with IR_CJUMP0 and IR_CJUMP1 so
Brian
2007-01-19
Implement fragment discard/kill.
Brian
2007-01-18
Reimplement code for swizzling so that expressions like (p+q).x for vectors p...
Brian
2007-01-17
added IR_F_TO_I, update comments
Brian
2007-01-15
Redo the way array indexes are handled. Resolve storage location at code emi...
Brian
2007-01-13
Rework code related to temp register allocation, both for user variables
Brian
2007-01-09
Implement shadow samplers and dFdx(), dFdy() code generation.
Brian
2007-01-08
Implement projective texture sampling, 3D textures. Disable some debug output.
Brian
2007-01-05
Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...
Brian
2007-01-04
initial code to get texture sampling limping along
Brian
2006-12-22
fix typos
Brian
2006-12-21
added IR_NEG for negation
Brian
2006-12-20
New IR_COND node for evaluating conditional expressions (for if/while/for).
Brian
2006-12-15
start implementing relational operators
Brian
2006-12-13
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...
Brian