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Mesa
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My Mesa repository
Thomas White
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src
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mesa
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shader
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slang
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slang_link2.c
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Author
2007-01-16
when automatically binding vertex attributes, start with attrib 1, not 0
Brian
2007-01-13
Rework code related to temp register allocation, both for user variables
Brian
2007-01-09
get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB
Brian
2007-01-09
clean up a bunch of program parameter stuff
Brian
2007-01-09
Implement vertex attribute binding.
Brian
2007-01-08
Implement projective texture sampling, 3D textures. Disable some debug output.
Brian
2007-01-05
Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...
Brian
2007-01-04
update TexturesUsed[] in slang_update_inputs_outputs()
Brian
2007-01-04
compute InputsRead/OutputsWritten with slang_update_inputs_outputs()
Brian
2006-12-20
Uniform matrix support.
Brian
2006-12-20
use cast wrappers for sanity checking
Brian
2006-12-19
Clean-up and re-org of the main GLSL object types.
Brian
2006-12-19
additional error checking
Brian
2006-12-18
Implement if-conditionals and while loops, added temporary resolve-branches f...
Brian
2006-12-18
Use _mesa_free_linked_program_data()
Brian
2006-12-15
Lots of assorted changes.
Brian
2006-12-15
more debug output
Brian
2006-12-14
include prog_print.h
Brian
2006-12-14
Updated #includes after splitting program.h
Brian
2006-12-14
The new linker actually does a few things right now:
Brian
2006-12-13
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...
Brian