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path: root/src/mesa/shader/slang/slang_link2.c
AgeCommit message (Expand)Author
2007-01-16when automatically binding vertex attributes, start with attrib 1, not 0Brian
2007-01-13Rework code related to temp register allocation, both for user variablesBrian
2007-01-09get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIBBrian
2007-01-09clean up a bunch of program parameter stuffBrian
2007-01-09Implement vertex attribute binding.Brian
2007-01-08Implement projective texture sampling, 3D textures. Disable some debug output.Brian
2007-01-05Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...Brian
2007-01-04update TexturesUsed[] in slang_update_inputs_outputs()Brian
2007-01-04compute InputsRead/OutputsWritten with slang_update_inputs_outputs()Brian
2006-12-20Uniform matrix support.Brian
2006-12-20use cast wrappers for sanity checkingBrian
2006-12-19Clean-up and re-org of the main GLSL object types.Brian
2006-12-19additional error checkingBrian
2006-12-18Implement if-conditionals and while loops, added temporary resolve-branches f...Brian
2006-12-18Use _mesa_free_linked_program_data()Brian
2006-12-15Lots of assorted changes.Brian
2006-12-15more debug outputBrian
2006-12-14include prog_print.hBrian
2006-12-14Updated #includes after splitting program.hBrian
2006-12-14The new linker actually does a few things right now:Brian
2006-12-13Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...Brian