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2009-11-25
slang/library: Don't need the *_gc.h files, they are autogenerated now.
Michal Krol
2009-11-25
scons: Autogenerate GLSL builtin library *_gc.h from *.gc files.
Michal Krol
2009-11-23
slang: Fix order of parameters to sl_pp_tokenise().
Michal Krol
2009-11-21
slang: No need to purify source text for tokeniser.
Michal Krol
2009-11-13
slang: Report syntax parser errors.
Michal Krol
2009-11-13
slang: Regenerate .gc files.
Michal Krol
2009-11-13
slang: Get rid of the old syntax file and utilities.
Michal Krol
2009-11-13
slang: Plug in the new syntax parser.
Michal Krol
2009-11-10
slang: Update for glsl/pp interface changes.
Michal Krol
2009-09-22
slang: Differentiate between uints and floats.
Michal Krol
2009-09-18
slang: Use glsl pp public interface.
Michal Krol
2009-09-17
Merge commit 'origin/master' into glsl-pp-rework-2
Michal Krol
2009-09-16
slang: Propagate error messages from preprocessor.
Michal Krol
2009-09-16
slang: Invoke the preprocessor from withing the slang compiler.
Michal Krol
2009-09-15
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Brian Paul
2009-09-14
glsl: remove extra #version directives from concatenated shader sources
Brian Paul
2009-09-08
slang: Correctly handle end of tokens marker.
Michal Krol
2009-09-08
slang: Do not parse whitespace.
Michal Krol
2009-09-08
slang: Correctly parse numbers from the new preprocessor.
Michal Krol
2009-09-08
slang: Remove the old preprocessor.
Michal Krol
2009-09-08
slang: Remove dependencies on error tokens.
Michal Krol
2009-09-07
slang: Adapt shader syntax description to grammar parser changes.
Michal Krol
2009-08-25
glsl: update a texture/sampler comment
Brian Paul
2009-08-24
glsl: Silence gcc uninitialized variable warning.
Vinson Lee
2009-08-24
glsl: Silence gcc uninitialized variable warning.
Vinson Lee
2009-08-13
glsl: fix incorrect attribute size
Brian Paul
2009-08-12
glsl: remove duplicate frag input entry
Brian Paul
2009-08-12
Merge branch 'new-frag-attribs'
Brian Paul
2009-08-12
glsl: add gl_Vertex, gl_Normal, etc to list of active attributes
Brian Paul
2009-08-12
glsl: move predefined shader input/output info/code to slang_builtin.c
Brian Paul
2009-07-29
mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs
Brian Paul
2009-07-09
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-07-09
glsl: do const parameter optimization for array element actual parameters
Brian Paul
2009-07-09
glsl: fix incorrect indexing for gl_TextureMatrix[i][j]
Brian Paul
2009-07-03
Merge branch 'mesa_7_5_branch'
Jakob Bornecrantz
2009-07-03
mesa/shaders: fix gl_NormalMatrix state parameters
Keith Whitwell
2009-06-26
glsl: check number of varying variables against the limit
Brian Paul
2009-06-26
glsl: move/simplify error checking for 'return' statements
Brian Paul
2009-06-26
glsl: overhaul 'return' statement handling
Brian Paul
2009-06-26
glsl: predicate assignments according to __returnFlag
Brian Paul
2009-06-26
glsl: added slang_variable::is_global field
Brian Paul
2009-06-26
glsl: silence a problem warning
Brian Paul
2009-06-26
glsl: code refactoring for return statements
Brian Paul
2009-06-26
glsl: fix assorted regressions related to early-return-removal
Brian Paul
2009-06-26
glsl: comments, field reordering
Brian Paul
2009-06-26
glsl: rework loop nesting code
Brian Paul
2009-06-26
glsl: remove test for loop unrolling when we hit conditional cont/break
Brian Paul
2009-06-26
glsl: checkpoint: predicate __retVal = expr with __returnFlag
Brian Paul
2009-06-26
glsl: use new helper functions in _slang_gen_logical_and/or()
Brian Paul
2009-06-26
glsl: add comments
Brian Paul
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