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My Mesa repository
Thomas White
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2009-01-28
Make GL_ARB_draw_buffers mandatory
Ian Romanick
2009-01-28
Make GL_ARB_vertex_buffer_object mandatory
Ian Romanick
2009-01-28
mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture
Brian Paul
2009-01-22
glsl: call _mesa_write_shader_to_file(). Debug-only, disabled
Brian Paul
2009-01-22
glsl: new _mesa_write_shader_to_file() function
Brian Paul
2009-01-22
glsl: set shader->CompileStatus in _slang_compile()
Brian Paul
2009-01-20
glsl: silence unused var warnings
Brian Paul
2009-01-20
mesa: silence compiler warning at -O2
Brian Paul
2009-01-16
glsl: fix broken sampler assignments
Brian Paul
2009-01-15
glsl: use _mesa_sprintf()
Brian Paul
2009-01-15
glsl: move declaration before code
Brian Paul
2009-01-14
glsl: fix comment
Brian Paul
2009-01-14
glsl: minor clean-up for rect sampler test
Brian Paul
2009-01-14
glsl: propagate pragma info down into compiler from preprocessor
Brian Paul
2009-01-14
glsl: simplify IR storage for samplers
Brian Paul
2009-01-14
Treat image units and coordinate units differently.
Ian Romanick
2009-01-14
glsl: fix regression from sampler arrays commit
Alan Hourihane
2009-01-14
mesa: put _NV suffix on a few opcodes
Brian Paul
2009-01-14
glsl: fix a comment typo
Alan Hourihane
2009-01-14
glsl: support sampler arrays.
Alan Hourihane
2009-01-13
glsl: add preprocessor support for #pragma
Brian Paul
2009-01-12
glsl: better fix for for-loop scope issue (commit 6333005f7aea3e5d1d86a5c47b3...
Brian Paul
2009-01-10
glsl: force creation of new scope for for-loop body
Brian Paul
2009-01-10
glsl: replace 0/1 with GL_FALSE/GL_TRUE
Brian Paul
2009-01-09
glsl: make minimum struct size = 2, not 1
Brian Paul
2009-01-08
glsl: fix typo in the vec2 += operator function
Brian Paul
2009-01-08
glsl: fix broken +=, -=, *=, /= operators
Brian Paul
2009-01-08
mesa: fix off-by-one bug in _mesa_delete_instructions()
Brian Paul
2009-01-07
mesa: additional case in file_string()
Brian Paul
2009-01-07
glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2009-01-07
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-07
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-07
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-07
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-07
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-07
glsl: remove dead code
Brian Paul
2009-01-06
glsl: loop unroll adjustments
Brian Paul
2009-01-06
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-06
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-05
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-02
mesa: fix warning about possibly undefined var in GLSL compiler
Brian Paul
2009-01-02
mesa: fix another "out of samplers" problem
Brian Paul
2009-01-01
mesa: updated comments about GLSL constants
Brian Paul
2008-12-31
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-30
mesa: fix bug in evaluation of structure fields
Brian Paul
2008-12-30
mesa: allow variable indexing into the predefined uniform variable arrays
Brian Paul
2008-12-30
mesa: better error message when running out of GLSL samplers
Brian Paul
2008-12-30
mesa: comments for some state vars
Brian Paul
2008-12-19
GLSL: The LOG2 macro doesn't have enough precision
Ian Romanick
2008-12-18
glsl: Fix handling of nested parens in macro actual arguments.
Michal Krol
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