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My Mesa repository
Thomas White
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st_atom_shader.c
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2010-01-18
st/mesa: change instruction count assertion to > 0
Brian Paul
2010-01-16
st/mesa: Remove unnecessary header from st_atom_shader.c.
Vinson Lee
2009-12-18
st/mesa: move assert on nr vs insns until after pos_invarient expansion
Keith Whitwell
2009-11-17
Merge branch 'outputswritten64'
Ian Romanick
2009-07-29
mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs
Brian Paul
2009-07-11
gallium: compare the actual register, not all the inputs
Zack Rusin
2009-07-07
gallium: fixup register indexes for fog/frontface/point coord
Zack Rusin
2009-07-06
gallium: more fog extraction fixes
Zack Rusin
2009-07-01
gallium: fix the front face semantics
Zack Rusin
2009-06-11
mesa: rework vertex shader output / fragment shader input attribute matching
Brian Paul
2009-06-11
st/mesa: fix typo s/BFC0/BFC1/
Brian Paul
2009-03-13
gallium: no need to keep a copy of shader tokens in state tracker
Keith Whitwell
2009-02-19
mesa: Free the util shaders with the gallium's FREE.
José Fonseca
2009-02-12
mesa: use new ST_CALLOC_STRUCT() macro in gallium state tracker
Brian Paul
2009-02-12
mesa: consistantly use mesa memory-functions in gallium state tracker
Brian Paul
2008-08-27
gallium: remove old assertions
Brian Paul
2008-08-18
gallium: fix vertex program output translation/mapping bug
Brian Paul
2008-07-02
gallium: fix a bug in vertex program output mapping
Brian Paul
2008-05-08
gallium: don't free shader.tokens in get_passthrough_fs()
Brian Paul
2008-05-07
gallium: fix some render to texture bugs
Brian Paul
2008-05-07
gallium: implement full reference counting for vertex/fragment programs
Brian Paul
2008-05-02
Some changed for non-C99 compilers
Alan Hourihane
2008-04-21
use cso fs/vs handle functions
Keith Whitwell
2008-04-21
gallium: Use CSO cache for shaders.
Michel Dänzer
2008-03-22
gallium: fix a few more shader-related mem leaks
Brian
2008-03-11
gallium: rework CSO-related code in state tracker
Brian
2008-02-26
gallium: remove input_map[] from pipe_shader_state
Brian
2008-02-15
Code reorganization: update build.
José Fonseca
2008-02-12
gallium: rename st_fragment_program's fs field to cso to match st_vertex_program
Brian
2008-01-31
Fix problem in mapping vertex program outputs (found with "spring" game engine)
Brian
2008-01-14
Fix problems with vertex shaders and the private draw module.
Brian
2007-12-19
special-case PSIZE too
Brian
2007-12-14
Don't always declare frag shader INPUT[0] as fragment position.
Brian
2007-11-23
gallium: reorg tgsi directories.
Michal Krol
2007-10-29
simplify code which access the current vertex/fragment shaders
Brian
2007-10-27
Move mesa_to_tgsi.[ch] to state_tracker
Brian
2007-10-03
Get rid of ST_NEW_SHADER flag and the dependency on _NEW_PROGRAM
Zack Rusin
2007-10-02
assert that program length > 1 (some code, plus END)
Brian
2007-10-01
fix a few vert/frag program items to get i915 driver going again
Brian
2007-09-28
fix bug causing unnecessary translations
Brian
2007-09-28
Instead of linked program pairs, keep a list of vertex programs translated fo...
Brian
2007-09-26
check for _NEW_PROGRAM mesa state (fixes arbfplight)
Brian
2007-09-25
some clean-up of ST_NEW_ shader flags
Brian
2007-09-25
vertex/fragment shader state and linking
Brian