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My Mesa repository
Thomas White
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st_atom_shader.c
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Author
2008-02-26
gallium: remove input_map[] from pipe_shader_state
Brian
2008-02-15
Code reorganization: update build.
José Fonseca
2008-02-12
gallium: rename st_fragment_program's fs field to cso to match st_vertex_program
Brian
2008-01-31
Fix problem in mapping vertex program outputs (found with "spring" game engine)
Brian
2008-01-14
Fix problems with vertex shaders and the private draw module.
Brian
2007-12-19
special-case PSIZE too
Brian
2007-12-14
Don't always declare frag shader INPUT[0] as fragment position.
Brian
2007-11-23
gallium: reorg tgsi directories.
Michal Krol
2007-10-29
simplify code which access the current vertex/fragment shaders
Brian
2007-10-27
Move mesa_to_tgsi.[ch] to state_tracker
Brian
2007-10-03
Get rid of ST_NEW_SHADER flag and the dependency on _NEW_PROGRAM
Zack Rusin
2007-10-02
assert that program length > 1 (some code, plus END)
Brian
2007-10-01
fix a few vert/frag program items to get i915 driver going again
Brian
2007-09-28
fix bug causing unnecessary translations
Brian
2007-09-28
Instead of linked program pairs, keep a list of vertex programs translated fo...
Brian
2007-09-26
check for _NEW_PROGRAM mesa state (fixes arbfplight)
Brian
2007-09-25
some clean-up of ST_NEW_ shader flags
Brian
2007-09-25
vertex/fragment shader state and linking
Brian