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Mesa
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My Mesa repository
Thomas White
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st_cb_clear.c
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Author
2007-10-17
remove #include vf.h
Brian
2007-10-17
Fix viewport Z scale/bias to get the right Z values from drawing the quad.
Brian
2007-10-16
use new st_clear_accum_buffer() function
Brian
2007-10-03
Some minor cleanups.
Michel Dänzer
2007-09-28
Instead of linked program pairs, keep a list of vertex programs translated fo...
Brian
2007-09-25
st_draw_vertices() no longer needs attribs[] array parameter
Brian
2007-09-25
Translate mesa vertex/fragment programs to TGSI programs at same time to do p...
Brian
2007-09-21
reenable some clear code that was temporarily disabled
Brian
2007-09-21
Make the alpha test state a cso.
Zack Rusin
2007-09-20
Checkpoint: vertex attribute clean-up.
Brian
2007-09-20
Convert depth_stencil state to the new semantics.
Zack Rusin
2007-09-20
Switch fragment/vertex shaders to the new caching semantics.
Zack Rusin
2007-09-19
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-19
Convert the rasterizer cso to the new semantics.
Zack Rusin
2007-09-19
Redo the cso cache to map driver data in a lot more pleasing way.
Zack Rusin
2007-09-19
Finish up conversions of shaders to immutable objects.
Zack Rusin
2007-09-18
Checkpoint: rework shader input/output register mapping.
Brian
2007-09-18
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
Implementing a better hash, removing state_tracker dependency from the cache.
Zack Rusin
2007-09-18
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-08-24
code re-org, minor improvements
Brian
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-20
Set viewport state so viewport matches window dims.
Brian
2007-08-20
Update glClear and glDrawPixels code.
Brian
2007-08-20
Start to remove the temporary draw_vb() and draw_vertices() code.
Brian
2007-08-17
Use simple st->pipe->clear() in more cases for depth/stencil clears.
Brian
2007-08-17
added assertions, disable debug output
Brian
2007-08-16
make pass-through vertex shader
Brian
2007-08-16
Begin added vertex shader state/support.
Brian
2007-08-15
added PIPE_PRIM_x tokens (matching GL), use in a few places
Brian
2007-08-13
added an assertion
Brian
2007-08-10
Y invert, clean-up
Brian
2007-08-09
comments
Brian
2007-08-09
Checkpoint intel_renderbuffer removal.
Brian
2007-08-08
setup frag shader state: color pass-through program
Brian
2007-08-06
New st_init_*_functions() to initialize the driver functions table.
Brian
2007-08-02
trim #includes
Brian
2007-08-02
pipe->clear() now takes a surface, rather than color/depth/stencil flags.
Brian
2007-08-02
setup more state for clear_with_quad()
Brian
2007-08-02
Implement new draw_vertices() path for simple vertex array drawing, use it fo...
Brian
2007-08-02
Remove references to accum buffers in softpipe.
Keith Whitwell
2007-08-02
sketch out clearing with quads
Brian
2007-08-02
Reroute some clear functionality.
Keith Whitwell