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st_program.h
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2009-11-15
mesa/st: refactor vertex and fragment shader translation
Keith Whitwell
2008-11-06
gallium: added st_print_shaders() function to help w/ debugging
Brian Paul
2008-08-18
gallium: fix vertex program output translation/mapping bug
Brian Paul
2008-07-03
gallium: move, increase ST_MAX_SHADER_TOKENS
Brian Paul
2008-05-07
gallium: implement full reference counting for vertex/fragment programs
Brian Paul
2008-05-02
inline -> INLINE
Alan Hourihane
2008-04-22
gallium: fix some bitmap frag shader issues
Brian Paul
2008-04-22
gallium: st_translate_fragment_program() is void now
Brian Paul
2008-04-21
use cso fs/vs handle functions
Keith Whitwell
2008-03-24
gallium: free bitmap fragment shaders, misc clean-up
Brian Paul
2008-03-13
gallium: remove semantic info from pipe_shader_state
Brian Paul
2008-03-11
gallium: rework CSO-related code in state tracker
Brian
2008-02-26
gallium: remove input_map[] from pipe_shader_state
Brian
2008-02-19
Use gallium's rtasm module.
José Fonseca
2008-02-12
gallium: rename st_fragment_program's fs field to cso to match st_vertex_program
Brian
2008-01-14
Fix problems with vertex shaders and the private draw module.
Brian
2007-11-23
gallium: reorg tgsi directories.
Michal Krol
2007-10-10
Size of input_to_index array should be VERT_ATTRIB_MAX.
Brian
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-09-28
Instead of linked program pairs, keep a list of vertex programs translated fo...
Brian
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-27
Enable codegen based whenever __i386__ is defined.
Keith Whitwell
2007-09-25
Translate mesa vertex/fragment programs to TGSI programs at same time to do p...
Brian
2007-09-24
Enable SSE2 for FS.
michal
2007-09-20
Checkpoint: vertex attribute clean-up.
Brian
2007-09-20
Switch fragment/vertex shaders to the new caching semantics.
Zack Rusin
2007-09-19
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-18
Checkpoint: rework shader input/output register mapping.
Brian
2007-09-18
Convert shader to an immutable state object.
Zack Rusin
2007-08-25
checkpoint in constant tracking rework
Keith Whitwell
2007-08-24
Hook-up SSE2 to VS.
michal
2007-08-24
Fixup include paths after rename
Keith Whitwell
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-16
Begin added vertex shader state/support.
Brian
2007-08-06
New st_init_*_functions() to initialize the driver functions table.
Brian
2007-07-24
Basic fragment programs run now.
Brian
2007-07-19
Trigger tgsi compilation for fragment programs.
Keith Whitwell
2007-06-14
Renamed softpipe directories and files to something less confusing.
Keith Whitwell