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mesa
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swrast
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s_context.c
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Author
2007-08-16
check for null swrast (pipe work-around)
Brian
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-06-21
rename _swrast_update_fragment_attribs()
Brian
2007-05-24
fix logic for calling _swrast_update_deferred_texture()
Brian
2007-05-22
don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression)
Brian
2007-05-20
Overhaul/simplify SWvertex and SWspan attribute handling.
Brian
2007-04-25
fix attribsMask (re-fixes depth peeling algorithm)
Brian
2007-04-23
disable some errant code
Brian
2007-04-23
remove SWvertex->fog field, use attrib field
Brian
2007-04-23
Improve the code for interpolating fragment attributes a little. More to com...
Brian
2007-04-18
improved fog comment
Brian
2007-04-17
Enable texture sampling for vertex programs/shaders.
Brian
2007-04-07
fix references to non-existant sz4 field
Richard Hughes
2007-03-11
Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.
Brian
2007-03-10
clean-up formatting
Brian
2007-02-24
Remove unneeded _Fragment/VertexShaderPresent fields, update comments.
Brian
2007-02-22
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-05
Merge SWvertex texcoord and varying fields into attrib[] array field.
Brian
2007-02-02
get rid of unused span->start field
Brian
2007-01-23
silence C++ warnings
Brian
2007-01-08
Remove if (tObj) conditional so that texture units without a texture image
Brian
2006-12-19
Overhaul of GLSL API functions, dispatching, etc.
Brian
2006-12-16
don't allow fog when using a fragment shader (bug 9346)
Brian
2006-12-14
Updated includes.
Brian
2006-12-13
Checkpoint for GLSL compiler changes.
Brian
2006-11-02
always load frag prog state params for now (see comments)
Brian Paul
2006-10-31
make use of Parameters->StateFlags in _swrast_update_fragment_program()
Brian Paul
2006-10-31
We need to call _mesa_load_state_parameters() whenever a fragment program
Brian Paul
2006-10-01
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-09-29
more changes for runtime renderbuffer depths
Brian Paul
2006-09-25
Initial work for supporting different renderbuffer color depths at runtime.
Brian Paul
2006-09-22
Use _Enabled rather than _Active when checking for fragment shaders
Keith Whitwell
2006-08-29
Move call to _swrast_update_rasterflags() since it depends on the
Brian Paul
2006-07-20
Some structure renaming. Prefix vertex/fragment-related structs with
Brian Paul
2006-05-23
Add const qualifiers in a number of places.
Brian Paul
2006-04-14
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-03-26
merge from texman branch
Brian Paul
2006-03-25
remove carriage returns
Brian Paul
2006-03-21
GLSL fixes:
Michal Krol
2006-02-28
check for active shader, set FRAGPROG_BIT in raster mask
Brian Paul
2006-01-26
New comments, clean-up of fields related to point/line/triangle validation.
Brian Paul
2005-11-12
Added OSMesaColorClamp(), bug 4917
Brian Paul
2005-11-12
Move stuff common to vertex/fragment_program into the base class, including:
Brian Paul
2005-11-05
remove unneeded #include
Brian Paul
2005-10-31
check swrast->_FogEnabled instead of ctx->Fog.Enabled
Brian Paul
2005-09-16
Rework the texture filtering functions a bit.
Brian Paul
2005-09-16
more GLuint->GLbitfield changes
Brian Paul
2005-09-15
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
Brian Paul
2005-09-15
Update includes post-splitting of s_texture.c
Brian Paul
2005-09-05
remove obsolete CurrentBufferBit
Brian Paul
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