Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-27 | swrast: silence double->float assignment warnings | Brian Paul | |
Reported by Karl Schultz. | |||
2009-01-30 | swrast: replace macro with inline function | Brian Paul | |
2008-09-18 | mesa: prefix a bunch of #include lines with "main/". | Brian Paul | |
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code... | |||
2007-10-24 | Implement gl_PointCoord attribute for GLSL fragment shaders. | Brian | |
Contains the normalized fragment position within a point sprite. | |||
2007-05-20 | Overhaul/simplify SWvertex and SWspan attribute handling. | Brian | |
Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions. | |||
2007-02-02 | Replace color, z, w, texture interpolants with new generic attrib interpolants. | Brian | |
2007-02-02 | New span attrStart/attrStepX/attrStepY fields to replace fog, specular, etc. ↵ | Brian | |
fields. More to come. | |||
2007-02-01 | New SWspanarrays attribs[] array. | Brian | |
Replace texcoord[], varying[], etc. arrays with single attribs[] array, indexed by FRAG_ATTRIB_* values. Eliminates need to copy data into fragment program machine input registers. Will lead to future clean-ups. | |||
2006-10-19 | remove temp code | Brian Paul | |
2006-10-17 | fix fog color bug | Brian Paul | |
2006-10-01 | New SWspan and SWspanarrays typedefs. | Brian Paul | |
2006-09-25 | Initial work for supporting different renderbuffer color depths at runtime. | Brian Paul | |
2005-09-19 | additional wrapper updates, bug 4468 | Brian Paul | |
2005-01-17 | use FABSF(fogCoord) to fix fog calculation problem (Soju Matsumoto) | Brian Paul | |
2004-10-13 | Fix minor fog / fragment program state bug. | Brian Paul | |
Don't add diffuse and specular colors when using fragment program. | |||
2004-02-17 | A few more tweaks to fog code. | Brian Paul | |
Remove unneeded FABSF() macros. Added blend factor clamping in a few spots. | |||
2004-02-17 | A bit of an overhaul of the fog code. | Brian Paul | |
glFogCoord didn't always work reliably. ARB fragment program fog options work now. Per-fragment fog computations are now perspective corrected. | |||
2003-06-05 | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | |
2003-03-25 | replace _mesa_ prefix with _swrast_, remove s_histogram.[ch] | Brian Paul | |
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | |
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | |||
2002-08-07 | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul | |
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions. | |||
2002-02-17 | Simplified fog code. | Brian Paul | |
2002-02-02 | Converted line drawing over to new span code, pb no longer used. | Brian Paul | |
Big clean-up of line drawing code. Removed many obsolete span processing functions. | |||
2002-01-28 | More span improvements. Removed _mesa_write_monocolor_span(). | Brian Paul | |
Removed last of span.filled* flags and Klaus's macros. More simplification of triangle functions. | |||
2002-01-28 | More span clean-up, mostly texture-related. | Brian Paul | |
_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible. | |||
2002-01-27 | LOTS of changes, building upon Klaus's work. | Brian Paul | |
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization. | |||
2002-01-21 | Klaus's latest patches and some clean-up | Brian Paul | |
2001-12-18 | Replace old matrix stacks with new code based on struct matrix_stack. | Brian Paul | |
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates). | |||
2001-12-17 | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul | |
2001-09-19 | silence compiler warnings (last batch for src) | Karl Schultz | |
2001-06-18 | fix glDraw/CopyPixels w/ fog bug. minor fog code clean-ups. | Brian Paul | |
2001-05-03 | interpolate fog valus as floats, not fixed - fixed the swrast fog problem | Brian Paul | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | |
of potential problems | |||
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | |
2001-01-03 | added divide by zero checks | Brian Paul | |
2001-01-03 | More color macro clean-ups. | Brian Paul | |
FLOAT_TO_CHAN() macro removed. | |||
2001-01-02 | minor GLchan-related changes | Brian Paul | |
2000-12-15 | minor fog clean-ups (Klaus Niederkrueger) | Brian Paul | |
2000-12-13 | replaced GLfixed with GLfloat in _mesa_fog_ci_pixels() (Klaus Niederkrueger) | Brian Paul | |
2000-11-15 | rewrite of _mesa_win_fog_coords_from_z() so that both perspective and ↵ | Brian Paul | |
orthographic projection are handled correctly | |||
2000-11-05 | Reorganized software rasterizer as a module which manages its own state, | Keith Whitwell | |
with tighter interfaces with the rest of the world. Proper documentation to come. | |||
2000-10-31 | Moved software rasterizer functionality to new directory. | Keith Whitwell | |