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My Mesa repository
Thomas White
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s_tritemp.h
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2001-05-14
New triangle rasterization code. Store per-span initial/step values in the
Brian Paul
2001-05-03
interpolate fog valus as floats, not fixed - fixed the swrast fog problem
Brian Paul
2001-03-12
Consistent copyright info (version number, date) across all files.
Gareth Hughes
2001-03-08
do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is defined
Brian Paul
2001-03-07
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...
Brian Paul
2001-03-03
optimized lambda calculation (Klaus Niederkrueger)
Brian Paul
2001-02-12
fixed RGB over/underflow bug for tiny triangles (bug 128969)
Brian Paul
2001-02-06
Overhaul of texture image handling.
Brian Paul
2001-01-29
optimized lambda computation (Klaus Niederkrueger)
Brian Paul
2001-01-23
Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.
Brian Paul
2000-12-08
minor comments, clean-up
Brian Paul
2000-11-21
minor clean-ups (Klaus Niederkrueger)
Brian Paul
2000-11-19
Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
Brian Paul
2000-11-13
Cleanup of derived state calculation prior to seperating software T&L
Keith Whitwell
2000-11-05
Reorganized software rasterizer as a module which manages its own state,
Keith Whitwell
2000-10-31
Moved software rasterizer functionality to new directory.
Keith Whitwell