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Author
2007-01-06
Use GLuint instead of GLint to store intermediate Z values. Fixes problems w...
Brian
2006-12-16
Don't update span->array->z[] values from SLANG_FRAGMENT_FIXED_FRAGDEPTH.
Brian
2006-12-16
don't allow fog when using a fragment shader (bug 9346)
Brian
2006-11-21
list header files in sources files (Dan Nicholson)
Brian Paul
2006-11-16
Initial implementation work for CAL, RET, and BRA instructions for fragment
Brian Paul
2006-11-14
Make sure RENDER_FINISH is called on the zero pixel case. Reported by
Keith Whitwell
2006-11-02
always load frag prog state params for now (see comments)
Brian Paul
2006-11-01
Remove x/y/width/height parameters from Clear functions.
Brian Paul
2006-11-01
Write back gl_FragDepth to span->array->z.
Michal Krol
2006-11-01
Merge texmem-0-3-branch.
Keith Whitwell
2006-11-01
change DEBUG_FRAG conditions
Brian Paul
2006-11-01
fix some bugs in interpolate_specular()
Brian Paul
2006-10-31
make use of Parameters->StateFlags in _swrast_update_fragment_program()
Brian Paul
2006-10-31
We need to call _mesa_load_state_parameters() whenever a fragment program
Brian Paul
2006-10-31
In TEX instructions, use precomputed lambda only if using fragment.texcoord[k]
Brian Paul
2006-10-31
For TEX instructions use lambda=0. When sampling from texture unit K we
Brian Paul
2006-10-30
fix _mesa_problem() text
Brian Paul
2006-10-28
Added PROGRAM_CONSTANT to get_register_pointer().
Brian Paul
2006-10-22
assorted clean-ups
Brian Paul
2006-10-22
don't save color/z if fragment is killed
Brian Paul
2006-10-22
minor tweaks good for about 12% faster execution
Brian Paul
2006-10-22
silence used var warnings
Brian Paul
2006-10-22
Color clamping fixes.
Brian Paul
2006-10-21
move/improve comments, clean up code in a few places
Brian Paul
2006-10-21
fix another logic error in computing deferredTexture
Brian Paul
2006-10-21
For deferredTexture, need to check if the fragment program/shader writes
Brian Paul
2006-10-21
move interpolate_varying() call
Brian Paul
2006-10-21
Move interpolate_texcoords() and interpolate_varying() calls into shade_textu...
Brian Paul
2006-10-19
Consolidate some code into shade_texture_span().
Brian Paul
2006-10-19
fixed Fixed/Int bug
Brian Paul
2006-10-19
remove temp code
Brian Paul
2006-10-19
fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion
Brian Paul
2006-10-18
added clamp_colors(), updated assertions
Brian Paul
2006-10-18
Don't pass x/y/width/height to ctx->Driver.Accum().
Brian Paul
2006-10-17
Always convert colors to float before running a fragment shader/program.
Brian Paul
2006-10-17
fix fog color bug
Brian Paul
2006-10-17
Move struct atifs_machine into s_atifragshader.c
Brian Paul
2006-10-17
Seperate interpolate_colors() and interpolate_specular().
Brian Paul
2006-10-17
apply_aa_coverage() for ubyte/ushort/float
Brian Paul
2006-10-17
Fix CHAN_BITS=32 issues.
Brian Paul
2006-10-14
cut and paste error: s/Width/Height/
Brian Paul
2006-10-13
Consolidate, move, fix code related to color index and stencil image transfer
Brian Paul
2006-10-13
In _mesa_pack_rgba_span_float() we don't need to make a temporary copy of
Brian Paul
2006-10-13
s/GLuint/GLbitfield/
Brian Paul
2006-10-13
Revamp color table code.
Brian Paul
2006-10-12
adjust_colors() function replaces old _mesa_chan_to_float_span() function.
Brian Paul
2006-10-12
use _mesa_map_ci8_to_rgba8() instead of _mesa_map_ci8_to_rgba()
Brian Paul
2006-10-12
Lots of changes to support runtime renderbuffer depths.
Brian Paul
2006-10-11
use GLvoid * for _swrast_write_zoomed_rgb/rgba_span() functions
Brian Paul
2006-10-11
rewrite/simplify the fast_draw_pixels() function
Brian Paul
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