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Author
2001-03-21
minor re-org in sample_depth_texture()
Brian Paul
2001-03-19
New files
Keith Whitwell
2001-03-19
Split driver struct into swrast/tnl/core components.
Keith Whitwell
2001-03-17
Remove dead #define.
Keith Whitwell
2001-03-15
use IROUND() instead of (int) cast (Klaus Niederkrueger)
Brian Paul
2001-03-12
Consistent copyright info (version number, date) across all files.
Gareth Hughes
2001-03-08
do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is defined
Brian Paul
2001-03-08
More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work.
Brian Paul
2001-03-07
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...
Brian Paul
2001-03-07
_MinMagThresh[] should be GLfloat
Brian Paul
2001-03-03
more clean-ups
Brian Paul
2001-03-03
lots of gl_*() to _mesa_*() namespace clean-up
Brian Paul
2001-03-03
optimized lambda calculation (Klaus Niederkrueger)
Brian Paul
2001-02-26
bilinear sampling of depth textures
Brian Paul
2001-02-24
Template work
Keith Whitwell
2001-02-23
another fix in _mesa_stencil_and_ztest_pixels() for hardware fallbacks
Brian Paul
2001-02-23
fixed bug in _mesa_stencil_and_ztest_pixels() found w/ DRI mga driver
Brian Paul
2001-02-22
improvements to regions_overlap() function
Brian Paul
2001-02-20
Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.
Brian Paul
2001-02-17
Changed FetchTexel() function pointer arguments.
Brian Paul
2001-02-16
moved depth/index/stencil span packing into image.c
Brian Paul
2001-02-16
Fix state bitmasks for invalidating line,tri,point functions. (won't fix
Keith Whitwell
2001-02-16
Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when
Keith Whitwell
2001-02-15
minor scissor optimizations (Klaus Niederkrueger)
Brian Paul
2001-02-14
removed a misplaced _mesa_logicop_ci_span() call
Brian Paul
2001-02-13
fixed an assertion
Brian Paul
2001-02-13
fixed GL_SET bug
Brian Paul
2001-02-12
fixed RGB over/underflow bug for tiny triangles (bug 128969)
Brian Paul
2001-02-08
fixed bugs in _mesa_clear_depth_buffer(), bug #131366
Brian Paul
2001-02-07
added divide by zero checks
Brian Paul
2001-02-07
fixed divide by zero problem
Brian Paul
2001-02-07
check texture texel type before using optimized sampling functions
Brian Paul
2001-02-06
Overhaul of texture image handling.
Brian Paul
2001-01-30
fixed half pixel offset bug in aa point code
Brian Paul
2001-01-29
last segment of AA stippled lines wasn't drawn
Brian Paul
2001-01-29
fixed computation of _MultiTextureEnabled (again)
Brian Paul
2001-01-29
optimized lambda computation (Klaus Niederkrueger)
Brian Paul
2001-01-24
Lots of GLchan datatype changes.
Brian Paul
2001-01-23
Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.
Brian Paul
2001-01-13
Use correct pv in swrast lines routines
Keith Whitwell
2001-01-06
Implementation of GL_EXT_texture_env_dot3.
Gareth Hughes
2001-01-05
Fixed bug in MinMagThresh computation.
Brian Paul
2001-01-05
Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertex
Keith Whitwell
2001-01-04
added divide by zero check
Brian Paul
2001-01-04
changed some point functions, new picking code
Brian Paul
2001-01-04
minor bug fixes
Brian Paul
2001-01-03
added divide by zero checks
Brian Paul
2001-01-03
New point rasterization functions based on template code that
Brian Paul
2001-01-03
More color macro clean-ups.
Brian Paul
2001-01-02
Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)
Brian Paul
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