Age | Commit message (Expand) | Author |
2010-01-12 | tnl: Remove unnecessary header from t_vb_program.c. | Vinson Lee |
2010-01-06 | tnl: set FOGC result to (f,0,0,1) | Brian Paul |
2009-11-17 | Merge branch 'outputswritten64' | Ian Romanick |
2009-10-22 | Revert "Store clipping distance for user clip planes as part of vertex proces... | Ian Romanick |
2009-10-13 | Store clipping distance for user clip planes as part of vertex processing | Ian Romanick |
2009-09-09 | mesa: move call to init_c_cliptest() from enable.c to tnl module. | Brian Paul |
2009-09-08 | mesa: Add support for ARB_depth_clamp. | Eric Anholt |
2009-08-13 | tnl: if NAN_CHECK is enabled, also assert that pos.x != 0 | Brian Paul |
2009-06-03 | tnl: add some floating point sanity checks (disabled) | Brian Paul |
2009-05-22 | mesa: remove MAX_VERTEX_PROGRAM_ATTRIBS | Brian Paul |
2009-04-01 | swrast: do texture sampling/combining in floating point | Brian Paul |
2008-07-01 | init machine->Samplers (fixes vertex program texture fetches) | Brian Paul |
2007-11-29 | New ctx->Driver.Map/UnmapTexture() functions for accessing textures from t_vb... | Brian |
2007-11-29 | cleanups, comments | Brian |
2007-11-29 | Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.c | Brian |
2007-11-15 | fix position invariant vertex programs for sw-tnl | Roland Scheidegger |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian |
2007-05-02 | changes to get DDX/DDY working again | Brian |
2007-04-17 | Enable texture sampling for vertex programs/shaders. | Brian |
2007-04-17 | cleanups for t_vb_program.c | Roland Scheidegger |
2007-04-16 | unhook t_vb_arbprogram.c code - it's going away | Brian |
2007-03-27 | init machine->StackDepth=0 | Brian |
2007-02-25 | remove 'maxInst' parameter from _mesa_execute_program() | Brian |
2007-02-25 | remove unused 'element' parameter from _mesa_execute_program() | Brian |
2007-02-25 | s/attribs/results/ | Brian |
2007-02-25 | Optimize the loop for copying output results. | Brian |
2007-02-25 | only copy used outputs | Brian |
2007-02-24 | Use prog_execute.c to run vertex programs until t_vb_arbprogram.c is updated to | Brian |
2007-02-23 | expose _mesa_load_tracked_matrices() | Brian |
2007-02-22 | use new _mesa_execute_program() function | Brian |
2006-12-15 | updated includes | Brian |
2006-12-13 | Checkpoint work for new GLSL compiler back-end. | Brian |
2006-10-30 | Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h. | Brian Paul |
2006-10-10 | a step toward moving run-time vertex program state out of GLcontext | Brian Paul |
2006-07-20 | Some structure renaming. Prefix vertex/fragment-related structs with | Brian Paul |
2006-06-14 | A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really | Brian Paul |
2006-06-13 | remove some unneeded #includes | Brian Paul |
2006-04-14 | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul |
2006-04-06 | Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value | Brian Paul |
2006-03-21 | GLSL fixes: | Michal Krol |
2006-02-13 | Add ARB_vertex_shader stage just before render stage. | Michal Krol |
2005-11-12 | Move stuff common to vertex/fragment_program into the base class, including: | Brian Paul |
2005-11-05 | Unify vertex/fragment program instuctions. | Brian Paul |
2005-06-09 | Store compiled vertex program representations in a pointer in the | Keith Whitwell |
2005-04-22 | Simplify the pipeline_stage structure | Keith Whitwell |
2005-03-02 | use COPY_CLEAN_4V macro to replace using both ASSIGN_4V & COPY_SZ_4V | Alan Hourihane |
2005-02-10 | mesa-tnl-0-to-NULL.patch from Jeff Muizelaar | Keith Whitwell |
2004-04-23 | Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment | Brian Paul |
2004-04-21 | Fix up some assorted issues with initialization of vertex program registers. | Brian Paul |
2004-01-05 | Beef up t_vertex.c: | Keith Whitwell |