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t_vb_texmat.c
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2008-09-18
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2006-12-13
Checkpoint work for new GLSL compiler back-end.
Brian
2006-06-14
A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really
Brian Paul
2006-03-21
GLSL fixes:
Michal Krol
2006-02-13
Add ARB_vertex_shader stage just before render stage.
Michal Krol
2005-04-22
Simplify the pipeline_stage structure
Keith Whitwell
2005-02-10
mesa-tnl-0-to-NULL.patch from Jeff Muizelaar
Keith Whitwell
2004-04-23
Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment
Brian Paul
2004-01-31
added _NEW_PROGRAM to check_state flags for pipeline stages (fixes vparray de...
Brian Paul
2004-01-05
Re-commit t_vertex.[ch] changes to fd.o server.
Keith Whitwell
2003-11-24
Merge vtx-0-2-branch
Keith Whitwell
2003-05-01
Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.
Brian Paul
2003-03-01
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]
Brian Paul
2003-01-14
First batch of code for GL_NV_fragment_program.
Brian Paul
2002-10-29
updated email addresses
Brian Paul
2002-10-24
Header file clean-up:
Brian Paul
2002-01-22
Clean-up/renaming of the per-vertex attribute bits, specifically, the
Brian Paul
2001-12-18
Replace old matrix stacks with new code based on struct matrix_stack.
Brian Paul
2001-12-14
vertex program check-in
Brian Paul
2001-03-29
Remove ENABLE_* flags, ctx->_Enabled.
Keith Whitwell
2001-03-12
Consistent copyright info (version number, date) across all files.
Gareth Hughes
2001-03-07
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...
Brian Paul
2001-03-03
lots of gl_*() to _mesa_*() namespace clean-up
Brian Paul
2000-12-26
Major rework of tnl module
Keith Whitwell