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vbo_exec_draw.c
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2008-10-10
Merge commit 'origin/gallium-0.1' into gallium-0.2
Keith Whitwell
2008-10-07
mesa: replace GLuint with GLbitfield to be clearer about usage
Brian Paul
2008-10-03
mesa: avoid generating constant vertex attributes in fixedfunc programs
Keith Whitwell
2008-09-25
mesa: fix some VBO buffer object issues
Brian Paul
2008-09-23
vbo: unmap and remap immediate vbo before/after each draw.
Keith Whitwell
2008-09-23
added vbo_use_buffer_objects() to specify that immediate mode data should be ...
Brian
2008-09-23
mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/
Brian Paul
2008-09-04
mesa: improved gl_buffer_object reference counting
Brian Paul
2008-09-04
mesa: improved gl_buffer_object reference counting
Brian Paul
2008-06-18
mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/
Brian Paul
2008-05-16
fix an attr/src mix-up when setting-up/binding vertex arrays
Brian Paul
2008-05-16
fix an attr/src mix-up when setting-up/binding vertex arrays
Brian Paul
2007-12-18
vbo: unmap and remap immediate vbo before/after each draw.
Keith Whitwell
2007-08-17
added vbo_use_buffer_objects() to specify that immediate mode data should be ...
Brian
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-02-26
Fix #10071 - wrong max_index in vbo draw_prims. (Papadakos Panagiotis)
Aapo Tahkola
2007-01-25
re-fix bug 9062 in vbo code
Roland Scheidegger
2006-10-30
Move edgeflag into the VERT_ATTRIB_SEVEN slot. This means that our
Keith Whitwell
2006-10-30
better handling of current attributes. Trivial dlist and varray tests work
Keith Whitwell
2006-10-29
Checkpoint of new vbo-building code. Currently builds regular arrays
Keith Whitwell