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My Mesa repository
Thomas White
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2008-10-06
Mesa: fix the case where there are no vertex attributes.
Stephane Marchesin
2008-10-02
mesa: Fix compiler warnings on Windows.
Michal Krol
2008-10-02
mesa: fix temp register allocation problems.
Brian Paul
2008-09-30
cell: Fixed usage of MAX_INSTRUCTIONS to use new MAX_PROGRAM_INSTRUCTIONS ins...
Jonathan White
2008-09-26
st: add prototype for st_get_framebuffer_dimensions()
Alan Hourihane
2008-09-26
st: export st_get_framebuffer_dimensions() to retrieve
Alan Hourihane
2008-09-26
mesa: fix incorrect parameter order
Brian Paul
2008-09-26
mesa: remove const qualifiers to match device driver interface function
Brian Paul
2008-09-26
gallium: rename tgsi_translate_mesa_program() to st_translate_mesa_program()
Brian Paul
2008-09-26
mesa: add some braces
Brian Paul
2008-09-26
mesa: fix/simplify initialization of vertex/fragment program limits
Brian Paul
2008-09-26
mesa: increase MAX_INSTRUCTIONS
Brian Paul
2008-09-26
mesa: fix swizzle failure, fix typo
Brian Paul
2008-09-26
mesa: fix default buffer object access value
Brian Paul
2008-09-26
st: change from ** to * for st_unreference_framebuffer()
Alan Hourihane
2008-09-26
mesa: fix indenting
Keith Whitwell
2008-09-26
dri: remove unused files present only on gallium-0.2 branch
Keith Whitwell
2008-09-26
Merge commit 'origin/master' into HEAD
Keith Whitwell
2008-09-25
mesa: fix cast/conversion for optional code
Brian
2008-09-25
mesa: fix typo (s/feadback/feedback/). Fixes broken selection/feedback.
Brian Paul
2008-09-25
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
Brian Paul
2008-09-25
mesa: fix some VBO buffer object issues
Brian Paul
2008-09-25
mesa: fix function params to match prototypes
Sam Hocevar
2008-09-25
mesa: prevent the slang code generator from aborting when faced with a sample...
Sam Hocevar
2008-09-25
i965: support for sin() and cos() in vertex shaders.
Sam Hocevar
2008-09-25
i965: more meaningful message for unsupported opcodes.
Sam Hocevar
2008-09-24
intel: Fix clears to depth_stencil texture attachments.
Eric Anholt
2008-09-24
set SamplerUnit[] entry in load_texture() just to be safe
Brian
2008-09-24
use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/...
Brian
2008-09-24
set program->SamplersUsed bit when using a texture instruction
Brian
2008-09-24
Remove ctx field from texenvprog_cache
Brian
2008-09-24
include programopt.h
Brian
2008-09-24
Disable vertex shader fog, compute fog in fragment shader.
Brian
2008-09-24
temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled
Brian
2008-09-23
mesa: fix main/ prefix in include
Keith Whitwell
2008-09-23
vbo: unmap and remap immediate vbo before/after each draw.
Keith Whitwell
2008-09-23
added vbo_use_buffer_objects() to specify that immediate mode data should be ...
Brian
2008-09-23
vbo: seed initial max_element value with a more likely candidate
Keith Whitwell
2008-09-23
mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/
Brian Paul
2008-09-23
mesa: glsl: fix glGetUniform for matrix queries
Brian Paul
2008-09-23
mesa: glsl: fix a number of glUniform issues
Brian Paul
2008-09-23
mesa: glsl: fix error check in get_uniformfv()
Brian Paul
2008-09-23
Merge commit 'origin/master' into gallium-0.2
Keith Whitwell
2008-09-23
Merge commit 'origin/master' into gallium-0.2
Keith Whitwell
2008-09-23
mesa: Apply MSVC portability fixes from Alan Hourihane.
José Fonseca
2008-09-23
mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()
Brian Paul
2008-09-23
mesa: add fwd decl of fill_in_entrypoint_offset()
Brian Paul
2008-09-23
mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...
Brian Paul
2008-09-23
Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ...
Brian
2008-09-23
mesa: refactor: move GetProcAddress code from glapi.c into new glapi_getproc....
Brian Paul
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