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2009-01-06
mesa: better variable name: s/aux/store/
Brian Paul
2009-01-06
mesa: minor comment reformattting
Brian Paul
2009-01-06
mesa: glsl compiler debug code
Brian Paul
2009-01-06
mesa: rework GLSL array code generation
Brian Paul
2009-01-06
mesa: don't realloc instruction buffer so often
Brian Paul
2009-01-06
mesa: updated comment
Brian Paul
2009-01-06
mesa: fix merge conflict left-overs
Brian Paul
2009-01-06
mesa: no longer need Writemask field in GLSL IR nodes
Brian Paul
2009-01-06
mesa: revamp GLSL instruction emit code
Brian Paul
2009-01-06
mesa: make writemask_string() non-static
Brian Paul
2009-01-06
mesa: remove some do-nothing GLSL code
Brian Paul
2009-01-06
mesa: fix accidental regression in GLSL built-in texture matrix lookup
Brian Paul
2009-01-06
mesa: remove unused/obsolete __NormalMatrixTranspose matrix
Brian Paul
2009-01-06
mesa: tweak program register printing for RelAddr case
Brian Paul
2009-01-06
mesa: allow relative indexing into all register files and indirect dst regist...
Brian Paul
2009-01-06
mesa: track initialization status of uniform variables. Plus, asst clean-ups.
Brian Paul
2009-01-06
mesa: initial support for uniform variable initializers.
Brian Paul
2009-01-06
mesa: allows 'f' suffix on GLSL float literals
Brian Paul
2009-01-06
mesa: add support for 'centroid' qualifier in GLSL 1.20
Brian Paul
2009-01-06
mesa: add support for 'invariant' keyword for GLSL 1.20
Brian Paul
2009-01-06
mesa: reformat comments, rewrap lines, etc for a little better readability
Brian Paul
2009-01-05
scons: Specify C99 throughout all the tree.
José Fonseca
2008-12-18
gallium: fix two-sided lighting test in state tracker
Brian Paul
2008-12-18
glsl: Fix handling of nested parens in macro actual arguments.
Michal Krol
2008-12-18
mesa: Pass the context to query object delete cb to avoid null dereference.
Eric Anholt
2008-12-17
mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_in...
Brian Paul
2008-12-17
mesa: fix fixed-function test in get_fp_input_mask() - again.
Brian Paul
2008-12-17
mesa: add missing cases for texture array targets
Brian Paul
2008-12-17
Revert "mesa: fix vertex program test in get_fp_input_mask()"
Brian Paul
2008-12-17
mesa: fix vertex program test in get_fp_input_mask()
Brian Paul
2008-12-12
gallium: fix refcount bug introduced in eb20e2984
Keith Whitwell
2008-12-12
gallium: avoid mapping same vertex buffer in subsequent frames
Keith Whitwell
2008-12-12
st: reduce unnecessary calls to pipe->set_vertex_buffers()
Keith Whitwell
2008-12-12
st: move feedback draw function to new file
Keith Whitwell
2008-12-12
st: don't unilaterally ABS the argument to RSQ
Keith Whitwell
2008-12-12
mesa: Bring in new mesa sub-statetracker.
José Fonseca
2008-12-10
gallium: only mark back color buffer surfaces as undefined after swapbuffers
Brian Paul
2008-11-26
gallium: fix glBitmap color bug
Brian Paul
2008-11-26
gallium: replace 2 with PIPE_SHADER_TYPES
Brian Paul
2008-11-24
gallium: fix inverted raster pos when drawing into FBO
Brian Paul
2008-11-24
mesa: Don't call fence_finish with a null fence.
José Fonseca
2008-11-11
mesa: restore the negate flag of dots in build_lighting.
Xiang, Haihao
2008-11-10
dri: alloc __DRIscreen object with calloc()
Brian Paul
2008-11-10
mesa: fix logic error in GLSL linker when looking for main() shaders
Brian Paul
2008-11-10
Mesa: fix number of buffers in st_draw_vbo().
Pekka Paalanen
2008-11-07
mesa: use _bfc0 instead of _col0 when building back face lighting.
Brian Paul
2008-11-06
mesa: update the shader programs->TexturesUsed array at link time
Brian Paul
2008-11-06
gallium: added st_print_shaders() function to help w/ debugging
Brian Paul
2008-11-05
gallium: added check for degenerate drawing calls
Brian Paul
2008-11-05
gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at d...
Brian Paul
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